![Image for Feature | Cubed3 Attends the Call of Duty: Black Ops II Launch Event](/media/2012/November/codevent1.jpg)
Wristband attached, a bee line for the bar was made (I'd finished work, what do you expect!), which had a fantastic selection of undead-themed drinks, an ode to Zombies if ever I saw one. Once my paws were comfortably settled around a cold can, I settled into the lull of the music and watched as various celebrities filtered through the doors and the screens flickered to life with Activision's latest flagship title. Things kicked off in style once Max Rushden and Chris Kamara got up on stage and started toting the evening's main events, which turned out to be some competitive head-to-heads featuring various celebrities that were attending. There was definitely something rather satisfying about watching Professor Green (music artist) getting his backside handed to him, listening to Jack Whitehall (comedian) throw in a few snaps about competitors' products (namely Battlefield 3 and Medal of Honour) in the process, and Alfie Allen (Game of Thrones' Theon Greyjoy) get stuck into a few matches. T'was but a few of the famous faces that were tussling on launch as the match was shout-casted to the crowd (I refuse to use the term cod-casting).
![Image for Feature | Cubed3 Attends the Call of Duty: Black Ops II Launch Event](/media/2012/November/codevent2.jpg)
Once the festivities had died somewhat, we were treated to some fantastic sets by B.Traits and Shy FX as a backdrop to the fragging that was featured on every screen. Jumping into a few matches I was momentarily thrown by holding a controller again (I'm part of that glorious PC master race) but I soon settled into my flow pulling off 3.0 K/Ds and pushing my team to winning (well, I wouldn't want to be modest now, would I?). For the first time in a long while, I was actually enjoying a Call of Duty title; all the speed, balance and map layouts reminded me so closely of Modern Warfare (Call of Duty 4) that I couldn't help but smile as players fell beneath my gaze time and time again. One of the new game modes was particularly enjoyable -- Hardpoint -- which have players race into a king of the hill type match that shifts every minute or so keeping the action tight and focused whilst simultaneously offering an objective to go for. The key here was the balance, and I knew they had it pretty much spot on as I wasn't raging (as is a usual trait with the last few Call of Duty titles -- combinations of Last Stand, OP'd grenade launchers and poor lag compensation, to name a few) and nothing really hindered progress and every death and frag felt deserved. The futuristic locales separated it from the others too. Well done, Treyarch!
![Image for Feature | Cubed3 Attends the Call of Duty: Black Ops II Launch Event](/media/2012/November/codevent3.jpg)
The addictive Zombie mode was also on show, which has taken the community by storm and had players working themselves through the levels via a bus (try not to fall out) and fighting for their lives. Not much has changed with Zombies other than a clear sense of progression; they haven't messed with the formula and that's probably a good thing. If it isn't broke, don't fix it.