Feature | Tekken Fighting to a New Level

By Adam Riley 29.10.2012 12

There have been so many ups and downs (as well as lefts, rights, Bs, As, Starts and Selects) in the fighting genre over the years that it could leave your head spinning faster than if taking the lead role in The Exorcist. For every success story, á la Street Fighter IV, there are plenty of unsuccessful attempts at cashing in on the market that once flourished in the Super Nintendo and early PlayStation days. BlazBlue's failure to catch a lucky break, SoulCalibur struggling to make the impact it made back when Nintendo's Link featured in the GameCube iteration of the second release, Dead or Alive being flogged to death by Tecmo over the years and focusing more on titillation than core fighting; it could be viewed as a torrid state of affairs.
Image for Feature | Tekken Fighting to a New Level


Where does that leave Namco Bandai with Tekken Tag Tournament? After all, the developer had its own acrid taste of sales disappointment when it brought Tekken Prime 3D Edition to the Nintendo 3DS, even with Nintendo helping on the distribution and marketing side in Europe. Could that be seen as a misstep that may have damaged the brand?
 
The important factor in rebooting a flagging series is to almost pretend like the last faux pas never existed. Look at Tecmo Koei with Dead or Alive 5, and how the company has swiftly moved on from Dead or Alive: Dimensions on 3DS in the hope that it can be quietly swept under the rug in advance of the next main entry into the breast-jiggling beat'em-up line. The hope is that consumers are fickle, forgetful, and even those bitten once, are not actually twice shy as some may believe.
 
It certainly helps that Namco has taken an all-encompassing tact for the sequel to an off-shoot that first appeared more than a decade ago. What better way to aim for achieving a much-needed boost in popularity than pumping Tekken Tag Tournament 2 full of features that will appeal to a wider demographic and then churning out campaigns to ensure the mainstream have the pertinent facts drilled into their minds. Think being 'gangsta' is what it's all about? Then try a little Snoop 'Dee Oh Double-Gee' on for size in the form of a specially-themed stage. Hoping to see plenty of scantily-clad women gyrating around the various Tekken arenas? Then brace yourself for a bevy of beauties. All bases are indeed truly covered (or uncovered in the case of the bikini babes!). What more could possibly be done to bring Tekken Tag's sequel to as wide an audience as possible?

Image for Feature | Tekken Fighting to a New Level


Say hello to the Wii U. Anyone wondering if Nintendo will be receiving a stripped down, childish Mii-filled 'entry level' TTT2 can rest easy as Namco Bandai has reiterated that everything from the updated arcade version that landed in Japan in March 2012 and was transferred to the PlayStation 3 and Xbox 360 last month will also be totally present and correct on Wii U at launch day. The surprisingly superb special secret (don't you love alliteration?) is that there will be an added Nintendo-flavoured twist to entice gamers still on the fence to hold off for a short while to pick up Tekken Tag Tournament 2: Wii U Edition. In fact, that's a lie: there are two Nintendo twists to the formula that will help make it almost like a special edition, and one bonus to also draw in fans of portable fighting.

First up is the Mushroom Battle, where players can chomp down on fungi, as well as devour another elite treat, the famous Star, providing a means of having temporary invincibility. Care must be taken to avoid the purple mushrooms, though, as they are poisonous and result in the character being shrunken down to a tiny size, as well as taking a hefty knock to send them flying. However, skilful players will undoubtedly love the tininess as they become more nimble, dodging attacks swiftly. On the flipside, there are regular red and whites to increase your size slightly, plus the yellow(ish) Mega Mushroom to turn players into giants that literally fill the screen, thus becoming almost unstoppable. There is also a golden variety, as seen in the Mario Kart series where they give infinite boost for a short period, but apparently this is something Namco wants to remain silent on for now to keep people guessing. After all, it wouldn't be fun if we knew everything right off the bat, would it?
 
Next up is how Nintendo crossover costumes are also implemented, with inspiration taken from the likes of Super Mario Bros., Star Fox, Metroid and The Legend of Zelda. Whilst the curtain has yet to be pulled back on the final list of attire included, the highly enjoyable trailers seen have already revealed Mario, Luigi, Bowser, Princess Zelda, Ganondorf and Link outfits for the regular Tekken crew to don, making Nintendo fans eagerly awaiting a new Smash Bros. start salivating and tripping over their words in excitement. Whether or not the costumes will be open to all characters is also something the development team is supposedly keeping close to its chest, with the present situation being set apparel for specific characters…or so the team had been telling certain members of the media. Close inspection of the initial Wii U trailer showed the Star Fox, Mario, Bowser and Zelda get-ups on more than one character, and this has since been confirmed in subsequent trailers. Weapons are also included, with Link's Master Sword not merely there for show, but being unsheathed for some hack and slash action.

Image for Feature | Tekken Fighting to a New Level


There is a cornucopia of fan-service that does not mask the original characters so much as to alienate the long-term supporters of the fighting series, yet tickles the fancy of those itching for more Nintendo-battling goodness in the absence of the most wanted Capcom vs. Nintendo that was talked about by Capcom's Yoshinori Ono-san at the Nintendo 3DS pre-launch event in Amsterdam back in early 2011.

To top everything off, as if Namco Bandai wasn't offering enough alluring aspects, Tekken Tag Tournament 2 can be taken into the portable realm thanks to the Wii U GamePad. Although there is no specific 'Off-TV' mode, the gameplay currently spans both TV sets and GamePads simultaneously, meaning that should anyone want to hog the television to catch the latest episode of The X Factor, then off you merrily go with the hectic fighting action on the smaller HD-screen in your hands.

At the end of the day, Namco Bandai should be commended for squeezing as much as possible into its flagship fighting series, especially after failing to quite hit the mark with SoulCalibur V. In a day and age where nothing is a sure-fire hit anymore due to struggling economic situations, the responsibility sits on the shoulders of the developer to find ways to stoke the fires of gaming passion and evoke that desire to part with hard-earned monies for what is indeed the ultimate entertainment experience. With Tekken Tag Tournament 2: Wii U Edition, Namco may well have done just that.

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

Rob64 (guest) 29.10.2012#1

Sad but true, hopefully this Nintendo version will turn things around!

Interesting article!

Jake (guest) 29.10.2012#2

Is the state of the fighting scene really so bad that only Nintendo style gimmicks are the chance to revive it? Don't get me wrong, I think it's a great way to cater for the mainstream, but should it really be necessary?

You know, it is indeed very interesting because what do you deem as 'successful' nowadays? For instance, everyone presumed Dead or Alive: Dimensions was a disaster, but it shipped 400,000 units worldwide, despite being a mix of previous games. Tekken 3D was disappointing, though, especially here in the UK as GAME (pre-crash) decided not to stock it, and Nintendo's support didn't help the game improve in the following weeks.

I love the look of TTT2: Wii U Edition and really hope it manages to at least match the sales of the PS3/Xbox 360 versions. I certainly think that in Japan the Wii U version will sell the most because of the Nintendo ties.

Are there many fighting fans floating around Cubed3 at the moment?

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:
You know, it is indeed very interesting because what do you deem as 'successful' nowadays? For instance, everyone presumed Dead or Alive: Dimensions was a disaster, but it shipped 400,000 units worldwide, despite being a mix of previous games. Tekken 3D was disappointing, though, especially here in the UK as GAME (pre-crash) decided not to stock it, and Nintendo's support didn't help the game improve in the following weeks.

I love the look of TTT2: Wii U Edition and really hope it manages to at least match the sales of the PS3/Xbox 360 versions. I certainly think that in Japan the Wii U version will sell the most because of the Nintendo ties.

Are there many fighting fans floating around Cubed3 at the moment?


Dead or Alive Dimensions was far from being a disaster. I'll have to say I enjoyed it a hell of a lot more than SSFIV on the 3DS. Though, I really like the fast-paced action in the DoA series. The last Tekken game I truly loved was Tekken 3. But then again, I only ever played Tekken 6 after the 3rd one.

I have to say, I'm actually really excited for TTT2, not only because of the Nintendo costumes and modes, but because it brings back the classic Tekken Ball mode from the 3rd game. Not only that, but it has a substantial amount of fighters and content. Plus it's currently cheaper than the 360 and PS3 editions on Zavvi. Smilie

Can't wait!

The last Tekken I really enjoyed was probably Tekken 2 - crazy, huh? However, with SSFIV 3D getting me back into the genre, and Dead of Alive 5 sat waiting to be tried, I'm definitely intrigued about TTT2. Normally I wouldn't, but I have to admit the gimmick has worked for me. I loved Link in SoulCalibur II and think this is going to work even better.

I'm not so sure about the Mushroom Mode, though. As for Tekken Ball, it look fun, so can't wait to try Smilie

Az might be able to chip in here, as I always wondered what people's thoughts were on why BlazBlue never broke through into the mainstream.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

I'm not well up in this area, unfortunately, but I can safely say if you aren't an otaku or don't follow the games world to the extent we do then you are unlikely to have even heard of BlazBlue. Most gamers just simply don't know about it. Anime only appeals to so many people, too. For another thing, it has had stiff competition in the form of the Marvel vs Capcom games, and frankly, with those two company names in the title, BlazBlue is always going to have a hard time gaining fans.

That said, the series has done reasonably well; 1.7 million copies sold worldwide as of August 2012, and, considering the Street Fighters, the Mortal Kombats, the Marvels etc that it has had to compete with, this isn't too bad. It's no lie that it's a niche series, though, and the fact that only a PS3 version of the upcoming BB3 has been announced (no Xbox etc, but who knows if that'll change?) could be further proof that it hasn't done quite so well (PS3 versions of BB are said to be much more popular).

I think the biggest problem in the fighting genre are the overly serious players who fell an absolute NEED to win every match, even if it's against an obviously inexperienced opponent. Case in point; say someone hears about a new fighting series & wants to give it a try but this person hasn't played a fighter before. So he plays arcade mode a few times to try & get the hang of it then jumps online, well when he's online he gets severely beaten by pros constantly with only about 5-8% if his fights won against people of his same skill level.

This mind of overly competitive mind set will turn away new commers who want to have fun but ALSO enjoy a win & playing against someone with OCD winning streak tendencies is a big reason for the decline. I've lost several matches on purpose (without making it too obvios) when fighting against someone who I can tell hasn't played a fighter yet because I just wanted to have fun & let them enjoy a win.

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

Vorash Kadan said:
I think the biggest problem in the fighting genre are the overly serious players who fell an absolute NEED to win every match, even if it's against an obviously inexperienced opponent. Case in point; say someone hears about a new fighting series & wants to give it a try but this person hasn't played a fighter before. So he plays arcade mode a few times to try & get the hang of it then jumps online, well when he's online he gets severely beaten by pros constantly with only about 5-8% if his fights won against people of his same skill level.

This mind of overly competitive mind set will turn away new commers who want to have fun but ALSO enjoy a win & playing against someone with OCD winning streak tendencies is a big reason for the decline. I've lost several matches on purpose (without making it too obvios) when fighting against someone who I can tell hasn't played a fighter yet because I just wanted to have fun & let them enjoy a win.


That's a fair comment. I know it pisses me off if I keep getting my arse kicked in games like these. Do fighting games have the option to search for same ranked players these days to save you being matched up with pros? I would guess they do.

For me personally, I don't see much point in fighting games nowadays because there's no 'goal' as such. With adventures etc there is a story to complete - a goal to strive for. With fighters, the thought of just fighting people one after the other isn't a compelling one to me any more. I think an in-depth storyline helps things, which is why I probably enjoyed SoulCalibur 2's Weapon Master a lot, but I just don't find too much fun with them now, and they certainly aren't worth the price asked for.

I'll always enjoy DOA, SC and such if I can grab them on the cheap for a quick blast, but I think I just find fighters in general a bit boring now. As much as I love Smash Bros, that also grows tiresome quickly. If you aren't a hardcore fighting game player then I guess many people could feel this way, which might be a reason for decline in sales? Although I believe DOA5 has sold pretty well - maybe its hiatus contributed to many people buying the new one. Who knows?

( Edited 30.10.2012 15:30 by Azuardo )

Koei Tecmo earnings: http://www.koeitecmo.co.jp/php/pdf/ird1_20121029.pdf

Dead or Alive 5 - 580k shipped worldwide.

That's actually poor if you think that DoA: D on 3DS did 400,000+

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

It's only been out a month. I expect a boost with the holiday periods coming up. I don't think these are particularly bad numbers, and it's definitely making them a profit.

Apart from new characters / stages / story, what difference does a new entry in a fighting series do? (granted you could argue that with most genres).

Once you've beaten the story mode, unlocked new characters and gotten pummeled online, it becomes just another fighting game. I like the extras in TTT2 - seems to be a lot of thought and good level of fan service with the Wii U version in particular, but I think aside from the costumes it really isn't for me - Tekken was great on the Playstation, but as the series grew I myself grew bored.

I prefer DoA over Tekken and Street Fighter these days, not just because of the - yeah - but because of the depth in counters, tonnes of combos - it's just so fast paced, and just more exciting imo. The story is a cheesefest though lol.

I like Smash because of its less conventional nature - up to four players, layered levels and items keeps the action fresh. Likewise with Soul Calibur, I like the weapon collecting and the differences each character's tools make within a battle, it has that bit more depth (though SCV is pretty shite).

Soul Edge/Blade (PS1) has the single best Weapon Master/story element imo - was stupidly hard but incredibly rewarding. SCII is not a patch on it!

Brawl's story mode could be likened to that "streets" mode from Tekken 3 - I think bringing back that extra element, add in character customisation, possible level creator (not sure how that'd work) would help reinvigorate the genre imo - plus more intelligent ranked battles online that maybe analysed the types of moves you use etc, rather than just  win/loss ratio.

( Edited 30.10.2012 21:28 by jb )

Cubed3 Admin/Founder & Designer

Az, you're perfectly right, and the DoA5 sales are likely to keep going up over the coming months. Thanks for the incite into the BlazBlue series, by the way. Definitely quite the niche title, but seems to have carved out a decent corner for itself.

Jorge, I never realised you were into fighting games so much! I agree that most of them are rinse-and-repeat efforts, throwing in mere gimmicks to try and keep punters engaged, which is why I fell out of love with them after the days of the SNES, to be honest. I really wish they had more of a story element (BlazBlue on 3DS seemed good in this respect) and perhaps even some sort of levelling-up aspect to make the endless fighting more interesting.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Insanoflex

There are 1 members online at the moment.