justonesp00lturn said:
IGN's preview was based on an early build of the game. They should've made sure it was final before reporting it, but I don't think they outright lied. Rather, it's probably something that was present in developmental stages but Nintendo didn't work out in time for the final product.As for Link being left-handed by canon, go see my post in the last Zelda news update. Link was an 8-bit image who reversed depending on which way you faced him, so he was both left and right handed. Concept art shows him left handed most times but right handed sometimes.
Also, the fact that they did this for righties is a given, considering some 80% of people are right-handed. You really want them to focus the game on a minority, the majority of which are actually already used to controlling with their right hands? Miyamoto is left-handed but has pretty much said he can't control games with his left hand because he's been playing right handed for so long. The only people who would benefit from a left-hand mode are people who are left-handed and have never played a video game before. I doubt Skyward Sword will find many of those picking it up.
I'm a lefty and personally, I can play
most wii games with either hand as far as the movement controls are concerned, though I play better with the wiimote in my left and the nunchuck in my right. The problem here, in my opinion, is not that they made Link righty-only instead of lefty-only. I take offense at the idea that a huge gaming company like Nintendo making the next major installment of a huge franchise like Zelda could not have designed this game with
both lefties and righties in mind. I could understand TP, where it was essentially a port. This game is designed to be all about 1:1 movements. Why did they not think to make it playable in either hand? When designing a game like this from the ground up, it should have been simple enough to design for an ambidextrous Link!
That's my two cents, which is more than I'll be paying for this game unless I play someone's copy and decide the controls don't suck.