German developer Shin’en is crafting a unique futuristic racer for WiiWare, FAST: Racing League.
Since the game's announcement last month, studio president Manfred Linzner spoke to Siliconera on developing the game for the service's restrictions, the project's unique phase-shifting features and whether the game will race online or not.
- Shin'en felt that the futuristic racing genre is lacking on the Wii so felt that they would be able to create something different.
- Players can "switch the phase" of their ship, between negative/dark and postive/bright phases. For example if you ship is in a positive phase and you ride over a positive zipper you'd speed up.
- Also incoporates jump/boost features for balancing.
- Different environment features affected by phase, like driving on the ceiling if it has a certain phase, or clinging to certain walls.
- Trying to make each track visually intuitive, clear instead of relying on arrows, the overhead map and players having to memories a layout.
- No online play, but will include 1-4 player splitscreen.
- Uncertain how many tracks and racers will make the final 40MB limit.
- Supports Wii remote and Wii Remote/nunchuck. May include Wii Classic Controller.
- Biggest challenge was getting the AI and physics engine right, as well as ensuring it all runs at a smooth 60 frames per second when playing with more than one player.