In a recent interview with Sonic Colours producer Takashi Iizuka, he reveals that the game's control is to be kept simple and accessible.
One of the core concerns from many Sonic fans is that sometimes, particulary in the 3D games, controling SEGA's spikey mascot can be frustrating and awkward. There's too much room to move about, dodgy camera work and a rather slippery Sonic. To make the game more accessible to a broader audience the team have tightened the control for players both young and old.
We know there are sometimes opinions about control from core gamers, but we're intending Sonic Colours to be played by children of probably between six and twelve years-old.So, with Sonic Colours we have aimed more to make a game that everyone can control and have fun in. So, it's not really a game for the core gamers. If you take the rail grind, it's something that's fast, not difficult but is fun to do and looks great. It's about making a game that's right for the core audience of the game.
Iizuka feels there are two sorts of Sonic players - ones who enjoy the 2D Mega Drive style, and those who prefer the 3D games (there really should be a third type who enjoys both...) and for the former SEGA are bringing out Sonic 4, and the latter, Sonic Colours.
With the original Sonic games being a one button affair that is easy to understand but challenging to play, it seems SEGA is taking a similiar approach with both upcoming games - taking away what most felt didn't work with the past 3D games and bringing back core mechanics.
Finally 2011 is the hedgehog's 20th anniversary since his baby steps on the Mega Drive, so Iizuka teases that "might just be seeing something special" for that.
Thanks to C3 reader L for the tip.