It is no secret that Nintendo has been hit hard by piracy on their consoles courtesy of homebrew applications as well as DS carts such as the R4. Nintendo has attempted to prevent the problem with a series of lawsuits and court cases in the past but the damage had been done with the DS original and Lite. Now with the 3DS looming on the horizon at some point, it seems imperative for Nintendo to take greater action against piracy, and it seems that they have developed something very complex for its 3D wonder.
According to Ian Curran, THQ's executive Vice President of Global Publishing, that Nintendo stated that the "Technology is too sophisticated to explain" which means that Nintendo are taking the matter seriously, but also a flip side could be gleaned that we may see the end of fan made homebrew titles.
The problem with the DS market in the last few years, particularly with the DS Lite, is that it's just been attacked by piracy. It's made it almost impossible to shift any significant volume. The DSi combated it a little bit, but the 3DS has taken that a step further. I actually asked Nintendo to explain the technology and they said it's very difficult to do so because it's so sophisticated.
Whether that is the real reason why Nintendo couldn't explain its preventative technology remains to be seen, either it is really complex and/or, they aren't giving their competition a head start.
What are your feelings towards the whole piracy and homebrew scenes on Nintendo's consoles? Is this a good move on Nintendo's part?