I think to ridicule the term hard core entirely is a bit silly. Like or loathe the term the general concept very much exists.
Hardcore is a description of how you play, not what you play.
Tetris can be hardcore.
The Sims can be hardcore.
Anything can be hardcore.
That concept exists. The idea of hardcore games, or two gaming groups, however, doesn't.
ubisofts dance studio game is not really for veteran gamers who spend 20 hours online a wk on call of duty. the industry recognise this so should we
And yet Nintendo doesn't recognise it.
Nintendo only see's games that are accessible, and those that are inaccessible. For Nintendo, all that matters is accessibility.
They are the ones ahead of the curve, and most people copying them (Ubisoft) completely miss the point.
You only have to look at Ubisoft "Imagine" brand for the DS. Initial success, then crash and burn.
The casual/hardcore division isn't helping gamers, or publishers. There is not two groups of people buying games. Theres hundreds.
My mums unlikely to play Call Of Duty...but she is equally unlikely to play dance studio. Professor Layton, Tetris or even A Boy And His Blob are infinitely likely.
Or, to put it another way, Most Call of Duty players arnt going to be the sort to play Okami or Beyond Good and Evil either.
If your looking for correlations, you will see them along genre lines just as much as gaming experience. Dividing gamers into two groups has done nothing but hurt the industry.
Instead, people should be following Nintendo's lead and pushing games that are accessible yet fun for everyone (New Mario Bros, Mario Kart, etc) and not demographically targeted to specific groups.
( Edited 03.04.2010 21:35 by Darkflame )