Feature | Cubed3's Nintendo Game of the Decade

By Jorge Ba-oh 08.01.2010 25

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As we move into a brave new decade of high definition and super-fast broadband and all conquering robots, we're taking a look back over the past ten years. The task of picking out a favourite game from all those released on Nintendo platforms since the year 2000 is utterly bewildering. All the staff members have approached it differently, some going for the game they feel is genuinely 'the best one' and some going for the game they enjoyed the most, spent the most time on and have the fondest memories of. And that's great, as it means we've come up with a list that nobody will agree with! Whoops...

Irrespective of all that, the following games are all world class titles and a testament to what's been a very exciting time in gaming. So, here's to the next ten years and all that lies ahead. - James Temperton, Features Editor


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James Temperton (Mr. T)

Super Smash Bros. Brawl (Wii)
For me, gaming is an eminently sociable activity. The ageing stereotype of obese socially inept people with mullets sitting in darkened rooms is not one to which I subscribe. Gaming is something to enjoy with friends and few games achieve this success quite like Brawl. Whilst on the whole I feel utterly disenchanted with the Wii (too much waggling tat and shovelware), this is a game that has provided a rare shining light of what I'd call 'proper' gaming. Not that I'm a snob, I just don't like gimmicky games. Over the past couple of years Brawl has rarely found itself out of my Wii and was for many months the only game ever played on it. A few drinks, a few mates and a few brawls invariably makes for a good evening. Before you know it the clock reads 4am...

And I think that's why Brawl is such a hugely loved game on the Wii; it offers what so few other Wii games can. This is old fashioned button mashing, headache inducing, mile a minute multiplayer gaming. No waggling, no Miis, no motion controls, just fighting...and lots of it. The sheer amount of time I've spent playing this game (and its predecessor Melee on the GameCube) make it a pretty nailed on choice for my 'Game of the Decade'. Arguably there are better games out there that innovate more and try more exciting things, but something about this game/series keeps on drawing me back in. Whenever a gaming session starts up, Brawl is seemingly always at the centre of it. That sheer playability and timelessness is a testament to this game's excellence.

Honourable Mentions: Mario Kart: Double Dash!! (GC), Super Mario Galaxy (Wii), Metal Arms: Glitch in the System (GC), Pikmin 2 (GC)

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Adam Riley (jesusraz)

Mario & Luigi: Superstar Saga (GBA)
I was never much of a handheld gaming fan, choosing to bypass SEGA and Atari's efforts, as well as even choosing to use the Super Nintendo's Super Game Boy device over picking up an actual Game Boy. It was with the Game Boy Advance, though, that I hesitantly, and extremely begrudgingly, began to dip my toes into what I (oddly, in hindsight) saw as the murky waters of gaming. Oh how thankful I am for making such a move, since the Game Boy Advance served me very well indeed and started a revolution in my life that has seen me pretty much shun home console gaming for the most part. What got me hooked in the end, though? Well, there are plenty of great games on GBA, such as the three Castlevania games, Polarium Advance, Puzzle League (bundled with Dr. Mario), Rhythm Tengoku, Mother 3, the Final Fantasy IV, V and VI remakes, Final Fantasy Tactics Advance, Kingdom Hearts: Chain of Memories and even the three Legend of Starfy platformers from TOSE.

Out of the vast array on offer, however, AlphaDream's first stab at a Mario RPG won me over completely. After falling in love with Square Enix's Super Mario RPG on the SNES and finding Intelligent Systems' Paper Mario duo to be a chortle-fest, Mario & Luigi: Superstar Saga really took the accolade of 'best in series' from the two experienced development teams. Mixing traditional turn-based, action-slewed battles with unique puzzles that made use of both Mario and Luigi at the same time, as well as wacky animation, a fantastic soundtrack that not only brought back old favourites, but introduced some new classic tunes, and laugh after laugh, Superstar Saga had it all. To this day it left me yearning for a little something more from RPG experiences and may well have actually spoiled the standard Japanese RPG for me in general. Whilst the DS sequel Partners in Time was nowhere near up to the same level of quality, AlphaDream recently came back for a third bite of the cherry and for anyone that missed out on the GBA great I have just been harping on about, Mario & Luigi: Bowser's Inside Story manages to take the memorable formula and considerably improve upon it in almost every way. Superstar Saga, however, will always hold a special place in my gaming heart.

Honourable Mentions: Puzzle League (DS), Mother 3 (GBA), Pro Evolution Soccer 2010 (Wii), Sin & Punishment (N64), Mario Kart Super Circuit (GBA), It's Mr. Pants (GBA)

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Jorge Baoh (jb)

Super Mario Galaxy (Wii)
I'll admit it. I'm not the biggest fan of 2D Mario games, and being more of a Sonic lover it was very hard to imagine enjoying the plumber's 3D debut back on the Nintendo 64. After 20 minutes, though, I was hooked and Super Mario 64 is a much-loved childhood memory. Tag on a brilliant seaside escape with Mario Sunshine and prospects for Super Mario Galaxy looked even greater.

Nintendo certainly hasn't disappointed with Mario's rise to outer-space, and despite the grand scale and sheer mind-numbing complexity of some of the worlds he visits, the gameplay is still easy to pick up and a great joy every step of the way. In most platformers you have a balance of levels and missions you love, and some you despise but with this game every single one has been cooked to perfection. There's a flow about the game, from the very start where you are fending off a hungry piranha to a sheer epic final battle, there is something new and rewarding for everyone. Each level is broken up into a series of missions that work as delicious nibbles; it's a great pick up and play game, where you're nabbing three or four stars in a single sitting, or twenty, thirty stars for those who can't stop. Bring a few friends round and it even has social appeal, everyone trying out for few stars.

It may not be the most innovative game of the 2000s, but it's certainly one of the stronger contenders for Game of the Decade. Super Mario Galaxy is sheer perfection every step of the way, and a game you can play and love over and over again.

Honourable Mentions: Mario Kart Super Circuit (GBA), Super Smash Bros. Brawl (Wii), The Legend of Zelda: Twilight Princess (Wii), The Legend of Zelda: Wind Waker, Perfect Dark (N64)

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Stuart Lawrence (Stulaw)

The Legend of Zelda: The Wind Waker (GameCube):
On 14th September, 2003, I was really excited about playing one game I wanted for my birthday. Admittedly it was the first 3D Zelda game I owned, and that game, was none other than The Legend of Zelda: Wind Waker. Due to the fact that I didn't use the Internet back then, I wasn't aware of the controversy that the visuals caused. But as I fired up my GC on the living room's big-screen TV set, I was nothing short of amazed; running around Outset Island, trying to skip across the rocks, picking up piglets and throwing them in the water, rolling into a woman holding a vase above her head, knocking the vase over...I thought "this is amazing!" Little did I know how much better the game was going to get.

Going through the great open seas, the lava effects in Dragon Roost Cavern, a giant worm-like Gohma, playing hide and seek with the killer bees - I thought it was simply a brilliant experience all the way through. I even had fun just messing around with the game in general, outside of the main story, as well as working through the multitude of side quests. Physically controlling seagulls with pears and seeing how long you can dodge the giant birds that give golden feathers is fun (or just ramming them into rocks, whatever floats your boat). I still go back to the game, just to play the final boss battle for no reason whatsoever, or just to explore the over world, searching every nook and cranny for treasure chests. Sure the game has some faults (although, the Triforce hunt wasn't that bad), but this game paves the way for the direction Nintendo should take for future Zelda games. Something massive, charming, and amazing both visually, and gameplay wise. I can only hope the big N can make me go "WOW!!" again in such a way (besides Maybe Super Mario Galaxy).

Honourable Mentions: Super Mario Galaxy (Wii), Grand Theft Auto: Chinatown Wars (DS), Metroid Prime 2: Echoes (GameCube), Super Smash Bros. Melee (GC), Pokemon Gold/Silver/Crystal (GBC)

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Ross Marrs (Marzy)

Pikmin 2 (GameCube)
When I look back over the past decade, there have been very few 'special' Nintendo games, for me. Super Mario Galaxy and The Legend of Zelda: The Wind Waker stood out and are two of my most cherished games of all-time, but that's about it. Whilst Mario and Zelda are some of Nintendo's most prominent franchises, there are also its comparatively less popular ones. One of them is Pikmin, another charming game that came from Shigeru Miyamoto's bizarre, but brilliant mind.

The original Pikmin was excellent in its own way and it became one of my favourite GameCube titles, yet it also paved the way for a much improved sequel. Pikmin 2 got rid of my main gripe with the first game, the time-based structure, and replaced it with a new story arc that fitted perfectly. Throw in two more types of Pikmin, that created more strategy, as well as Olimar's partner, Louie, introducing co-operative elements to the game, and the end result was gameplay that proved to be even more enjoyable than the first.

Ultimately, it was those cute Pikmin again that made it special on the whole. Building your army of Pikmin and exploring the variety in landscapes and caves felt so satisfying, especially if you survived through the entire ordeal. There was also the exquisite soundtrack to accompany the game and seeing all those licensed products featured throughout made it feel like Nintendo had put so much effort in, mixing in so many minor details.

Whilst Pikmin 2 didn't feel as magical as The Legend of Zelda: The Wind Waker and Super Mario Galaxy, it still had lots of charm and sweetness to make it another 'special' game, making the definitive Game of the Decade in my eyes.

Honourable Mentions: Super Mario Galaxy (Wii), The Legend of Zelda: The Wind Waker (GC), Okami (Wii), F-Zero GX (GC), Rhythm Tengoku Gold (DS)

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Mike Mason (Mason)

Resident Evil 4 (Wii)
There are very few games I play through multiple times these days. It's a miracle if I get all the way through anything I don't have to review unless it's exceptionally good now, actually, due to the time issues of life. One game has escaped this fate, though, and has been completed a number of times well into the double figures: Resident Evil 4.

For the reboot of their premier horror franchise, Capcom pulled out all the stops. They messed with the formula that had served them well for the previous titles in the series, infuriating some in the process but filling the rest with joy. While the other Resident Evil titles truly lived up to their survival horror sub-genre with sparse bullets to combat deadly zombies, lucky number four threw you into gameplay not unlike a Hollywood action movie. Out went the fixed cameras and in came an over-the-shoulder view that improved control ten-fold. Fast-paced, full of cheesy one liners and multiple locations, it's a true thrill ride of a game that hasn't been matched in my eyes; not even, no doubt to Capcom's chagrin, by its own supposedly bigger, better sequel.

Replacement of zombies with parasite-infested humans did wonders for the fun factor, though at the expense of the fear, sadly; instead, the action became more frantic and tense more than anything else. Despite that, though, Leon S. Kennedy's adventure edges out some very worthy competition as my favourite game on a Nintendo platform in the last ten years - especially when played on Wii with perfect use of the pointer.

Honourable Mentions: Super Mario Galaxy (Wii), WWF No Mercy (N64), Rhythm Paradise (DS), No More Heroes (Wii)

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Calum Peak (Echoes221)

Metroid Prime Trilogy
Making my first foray into gaming relatively late into the past decade, with the GameCube in 2004, many games have passed me by in a blurry 'I-played-it-at-a-mate's-house' fashion, which means they are relatively irrelevant to me on the whole. From that time onwards, however, the game that sticks most prominently in my mind and brings back good memories has to be the first game series I ever put into the little silver (or purple, depending when you bought a GC) box o' tricks: Metroid Prime.

Many people 'umm' and 'ahh' about which of the three Metroid Prime releases is the best overall, but when you get all three bundled into a trilogy who can really have any complaints? The level design in every game is of the highest order; from the breath-catching gasp when you stumble upon Phendrana's icy expanse in Metroid Prime, to flying through the air in the Chozo-made Skyworld Elysia in Metroid Prime 3: Corruption, it all feels supremely complete. Within those worlds, clever puzzles were implemented that involved the player using all of Samus's advanced equipment, such as the newly implemented visor system. Retro Studios has made a stunning masterpiece, thrice over, and with the Wii controls the worlds feel more alive than ever. What made the game so entrancing was the transformation of the bosses from the 2D side-scrolling Metroid games of old, and making them every bit as gruelling, tough and lethal on the nerves in a 3D environment. Whilst marvelling at the sheer size of the creature in front of you, the player is expected to dodge, roll and exploit the weak spots in more-often-than-not constricted areas (such as Chykka), or overcome some form of puzzle, all the while being accompanied by a musical score that wondrously sets the scene for the perfect sense of urgency or calm exploration.

People may complain that it deviates too far from the Metroid 'universe', or boycott it for being too similar to Halo. But the truth is that they are brilliant games in their own right, bordering on perfection that few games succeed in achieving. When you have had your fun with other games, Samus Aran is sat there waiting for you, plasma cannon in hand, tempting you to uncover something new; strive to find the last upgrade for the final ending; walk into a room full of Grenchlers with very little life...How can you possibly resist the urge?

Honourable Mentions: Jump Ultimate Stars (DS), No More Heroes (Wii), Super Smash Bros Melee (GC), Muramasa: The Demon Blade (Wii), Lord Of The Rings: Return of The King (GBA)

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Shane Jury (Phoenixus)

WWF No Mercy (N64)
It's a very strong indicator of a game's true quality when it was released at the start of a decade, and yet by the beginning of the next ten years there has not been one game in the same genre to match up to it. WWF No Mercy, made when Vince McMahon's company was still associated by name with Pandas and other Endangered Species, built upon AKI's solid physics engine to deliver what is quite possibly the best Wrestling game ever created.

Arriving at the pinnacle of the WWE's popularity, No Mercy offered an incredibly versatile number of moves and actions to perform in and out of the ring. Want to put your opponent through the announcer's table? Whack his head into a Turnbuckle Pole? Groin punch? Irish Whip, Leapfrog, a thump to knock them outside of the ring, and a running jump over the ropes to inflict further injury? No issues doing any of this, as the N64's controller made these actions all incredibly easy to do.

No Mercy boasts an extensive Story mode, that replicates the more popular plotlines of the day, and offers branching conclusions depending on whether you win or lose matches. You can challenge for Championship Belts in this mode, and also in regular matches; something that has strangely not been allowed for since. The types of Exhibition matches are also fairly varied also, with Special Guest Referee, Ladder, Royal Rumble, King of the Ring tournaments, and whatever rules you may want to create for your games.

The roster of characters may be outdated by today's standards, but many classic characters such as Stone Cold Steve Austin and The Rock are here in all their playable glory, and the immensely detailed Create-A-Wrestler mode lets you fill in the gaps.

It is a shame that a previous rumour regarding this game and THQ releasing an updated WiiWare/VC version ended up going nowhere, as more people need to experience this classic slice of fighting history. That, and the chance to ram someone's head repeatedly into a ringbell; only Conker's Bad Fur Day beats it for potential hilarity.

Honourable Mentions: Okami (Wii), The World Ends With You (DS), Viewtiful Joe (GC), Little King's Story (Wii), Resident Evil 4: Wii Edition (Wii), Super Mario Galaxy (Wii)

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Joshua Callum Jeffery (Toon Superlink)

The Legend of Zelda: Majora's Mask (N64)
There are very few games that break the mould and give you something nobody ever expected, especially with what is now seen as quite a formulaic series. Ten years ago Eiji Aonuma was issued a challenge by Shigeru Miyamoto to create an original Zelda sequel to Ocarina of Time in the space of a year, and Majora's Mask was the final outcome.

Boy did it break the mould. Nobody expected that after Ocarina of Time players would be thrown head first into a deep, sinister world filled to the brim with life and emotion. A Skull Kid possessed by an evil mask from an ancient tribe has been going around making life for the people of Termina a living hell. Why? So they can die in complete despair, crushed by a terrifying moon, when their three day time limit runs out.

Some people want to just live beyond the imminent doomsday, some people want to save their loved ones from various problems, and some people just want someone else to talk to. Yes, Majora's Mask is an adventure game, but those who rush through the puzzle-rich dungeons will be sorely missing out on the full experience (the side-quests). Never before, nor after, has a game sucked me in on an emotional level like Majora's Mask did. I cannot think of another occasion in which I felt genuinely for all the Non-Playable Characters of the world. I wanted to solve their problems! I wanted to see them pull through and live happily past these three days. For once in the series, Link successfully fulfils his role of being the connection between the player and the world perfectly; and those who can get past the sometimes acquired-taste of the three day system will be rewarded with what is a beautiful and almost artistic experience.

Let me ask fellow Majora's Mask fans to go and view the credits sequence one more time, and so many things you loved about it will come rushing back in a wave of pure gaming inspiration. There's no wonder that many fans see this as the series' greatest outing.

Honourable Mentions: Super Mario Galaxy (Wii), Okami (Wii), Super Smash Bros. Brawl (Wii), Pokemon Platinum (DS), Golden Sun: The Lost Age (GBA)

So what Nintendo games did you enjoy in the last 10 years? Be sure to have your say in the comments section below!

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Comments

only Stulaw and Toon Superlink were correct for my taste in games. Smilie

( Edited 07.01.2010 23:38 by edracon )

Oh. I see. It's like that is it. Right.

*sniff*

Smilie

Less posty, more gamey.

With out a doubt zelda Ocarina of time. Never came across a game like it. Was epic, beautiful and still unsurpassed. Mario 64 comes an extremely close second.

Mentionable others: RE4, Majoras mask,

mario galaxy almost makes the list but some of the missions felt too small which interrupted the flow of the game for me. Too stop/start. The castle Hub and the picture entrances is head and shoulders above galaxies hub. And the each level felt big and complete in comparison.

meeto_0 said:
With out a doubt zelda Ocarina of time. Never came across a game like it. Was epic, beautiful and still unsurpassed. Mario 64 comes an extremely close second.

If OoT and Mario 64 actually came out in the last decade I'm sure they would be up there, but... alas... they were 13-14 years ago. Smilie

dartmonkey said:
Oh. I see. It's like that is it. Right.
*sniff*
Smilie

Sorry man your list had way too much non-Nintendo garbage on it Smilie

Twitter | C3 Writer/Moderator | Backloggery

"Metal Arms: Glitch in the System (GC)"

*highfives Mr T 100 times*

Although, can multiplatform games really be "Nintendo games of the decade"?

Mario & Luigi: Superstar Saga for me too.
Utterly fantastic game.

Also Majoras Mask gets my vote. Best Zelda story, atmosphere and interesting mechanics.

And a huge negative vote for Wind Waker. Style over substance and easily the worst 3D Zelda for me.*
[/waits for flames]

*(oh, and if 3rd partys are allowed Beyond Good and Evil ownz it).

( Edited 08.01.2010 01:11 by Darkflame )

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Fully agree on the Majora\'s Mask front. It was what a Zelda quest should be about; as in, not just dungeon after dungeon, but a ton of things to do in between to progress to the next, with plenty of side quests.

Wind Waker also ranks up there, but if only it were harder.

RE4 came out on PS2 as well, so dunno if we can include that, but I\'d definitely put Metroid Prime up there.

It probably comes down to Majora\'s Mask and Metroid Prime in the end, for me. I still haven\'t beat Mario Galaxy, although at the moment, that is on course to be in the top 3 Nintendo games of the decade because it is sheer brilliance.

Good blog!

EDIT: Just realised that Zelda: Oracle of Ages/Seasons games came out in 2001, so I would most definitely rank them up in the top 10 (at least) Nintendo games of the decade. Possibly the best handheld games ever made.

( Edited 08.01.2010 02:38 by Crocomire )

Kudos to Mr T for mentioning Double Dash. I'm not into Smash Bros because I've never played it multiplayer - Double Dash was my 4-player game of choice. I've never understood why people are so down on it.

Also Stulaw for Wind Waker. Zelda veterans might chastise it for varying reasons, but it would have been pretty magical as your first 3D Zelda. That Dragon Roost music...Smilie Going back to Ocarina afterwards, incredible as it is, must have been jarring.

Galaxy is a strange game - I can't quite believe how they pulled it off. In every discernible way it's just... better. Everyone waited so long, and when it came, it really was that good. Still a bit shocking really. Maybe its just me.

Metroid is something that I'd try again if I had the time, but it's unlikely I'll ever get round to. Pikmin 2 is higher up my priority list, very near the top infact. But I've lost my gaming beans somewhat. Perhaps I'll get them back. These decade lists do remind you just how incredible they can be.

Good choices.

Less posty, more gamey.

Toon SuperLink said:
meeto_0 said:
With out a doubt zelda Ocarina of time. Never came across a game like it. Was epic, beautiful and still unsurpassed. Mario 64 comes an extremely close second.

If OoT and Mario 64 actually came out in the last decade I\'m sure they would be up there, but... alas... they were 13-14 years ago. Smilie

dartmonkey said:
Oh. I see. It\'s like that is it. Right.
*sniff*
Smilie

Sorry man your list had way too much non-Nintendo garbage on it Smilie

dammit. Didnt fully take on the decade title. In that case I have to say this. The 90s were definately nintendos best times even if the sales didnt reflect this.
Wind waker was an utter ocarina clone but instead of hyrule land it was boring sea with a stick not an ocarina. Beautiful visuals and animation.

Award would have to go to majoras mask by default.

EDIT: I think I will play windwaker again. The visual are so stunning I want to love every zelda game.

( Edited 08.01.2010 08:49 by meeto_0 )

I agree with most of them, but little king's story should be up there Smilie

Great to see galaxy and wind waker on it, brawl is a real contender imo, and metroid prime was a revolutionary good game...

knighty said:
"Metal Arms: Glitch in the System (GC)"

*highfives Mr T 100 times*

Although, can multiplatform games really be "Nintendo games of the decade"?

Yeah, sure...why not! It was so fricking good. I only ever played it on GameCube anyways. We're going to be doing a multiplatform one in a few days to balance things out.

Trying to think of a witty signature after 'Hacker-gate'...

Crocomire said:
EDIT: Just realised that Zelda: Oracle of Ages/Seasons games came out in 2001, so I would most definitely rank them up in the top 10 (at least) Nintendo games of the decade. Possibly the best handheld games ever made.

Those were very close to making my honourable mentions list, but in the end I went for Golden Sun instead.
That series is so forgotten.

Twitter | C3 Writer/Moderator | Backloggery

Mr. T said:
knighty said:
\"Metal Arms: Glitch in the System (GC)\"

*highfives Mr T 100 times*

Although, can multiplatform games really be \"Nintendo games of the decade\"?

Yeah, sure...why not! It was so fricking good. I only ever played it on GameCube anyways. We\'re going to be doing a multiplatform one in a few days to balance things out.

I\'ve played through it 3 times on the GC and once on the Xbox. Massive kudos to Swinging Ape for bothering to exploit the Xbox\'s power of the GC and the GC\'s power over the PS2.

( Edited 08.01.2010 12:51 by knighty )

Good article, I agree with everyone\'s choices.

dartmonkey said:
Also Stulaw for Wind Waker. Zelda veterans might chastise it for varying reasons, but it would have been pretty magical as your first 3D Zelda. That Dragon Roost music...Smilie Going back to Ocarina afterwards, incredible as it is, must have been jarring.

Actually, I found Ocarina of Time pretty good, I actually got the game just before I got Twilight Princess, there\'s something about it that makes it better, maybe it\'s the characters. But yes, I found Wind Waker even more magical.

knighty said:
\"Metal Arms: Glitch in the System (GC)\"

*highfives Mr T 100 times*

Although, can multiplatform games really be \"Nintendo games of the decade\"?

I had a mate back in school who had Metal Arms- Glitch in the system on the GC, and I played a bit of it and found it really good, I couldn\'t find it anywhere in shops though. It\'s going for nearly a tenner on Ebay now.

( Edited 08.01.2010 14:29 by Stulaw )

Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
NNID: Stulaw

I played OOT on the disc that came with Wind Waker before I played WW. OOT was definitely better for its time but Wind Waker is better overall, if just for the feel of the game.

knighty said:
I played OOT on the disc that came with Wind Waker before I played WW. OOT was definitely better for its time but Wind Waker is better overall, if just for the feel of the game.

Are you having a laugh. The whole boating mechanic was no where near as good as it was riding epona across hyrule. THe ocarina felt fresh where as the conducting stick felt like imitation. The dungeons were harder in ocarina.
Having played ocarina first I felt like i was revisisting the same game with a severe hangover and a case of de javu. Like didnt you same thiefs capture and imprison me 2games ago.

I\'ll have to agree with SuperLink and Echoes on this one. MM and the MP trilogies were the best Nintendo games of this generation. I\'ll give second place to F-Zero GX, SSBM and Mario Galaxy. Resident Evil 4 is the best 3rd party game.

For handhelds, I can\'t choose as easily.

( Edited 09.01.2010 01:38 by PMD )

Mario Galaxy - easily, hands down and deep into the ground. Can play it over and over and over, such a great game. Agree with all the other titles in the list/honourable mentions, in particular Brawl, Wind Waker , Poke Diamond/Pearl and Perfect Dark.

Cubed3 Admin/Founder & Designer

Couldn't agree more about No Mercy. The hours I poured into those wrestling games. I was playing WCW vs. NWO Revenge recently and it's still really playable and very enjoyable. They were the best, and by the looks of things, forever will be. I couldn't play the old WWF Attitude games or the modern SvR...only the AKI ones are good.

Darkflame said:
Mario & Luigi: Superstar Saga for me too.
Utterly fantastic game.

I'm glad at least one person agrees! My choices always seem to get overlooked in these sort of articles Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

No Pikmin love? Smilie

Marzy said:
No Pikmin love? Smilie

Pikmin 2 rocked my socks back in the day! I seriously hope Nintendo hurries up and gets the third game out on Wii soon. Considering back in the GC days Miyamoto said in an interview he was already working on the third game, it'd amazing how long it's taken Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Pretty decent list. Love Galaxy and Brawl but I must say that Wind Waker is most likely the best Zelda game that I have played in the past decade. (It was the first one with a story on a large scale and there are so many side quests to it that you can keep going back to.)
Getting the chance to play them all was a feat I over came and that one was the best. (Except for the stupid triforce pieces and making Tingle a Billionaire just getting the maps translated......what a b***h that was)

I also think Pokemon overall did a fantastic job with their series and so did
-------------------------------------------------------
(Consule) Super Smash Bros Brawl and Super Mario Galaxy

(Handheld) Pokemon: Gold and Silver/Ruby and Sapphire,
M&L SuperStar Saga

(Virtual Consule) Mega Man 9 (By far the best)
(Racing game) Easily F-Zero GX

(Worst of 2000's) Sonic 06........sorry Superlink...


Mario, Mega Man and Rayman FTW!!!

SuperShyGuy62 said:
(Worst of 2000's) Sonic 06........sorry Superlink...

No worries, I completely agree Dx

Twitter | C3 Writer/Moderator | Backloggery

I'm highly dissapointed with the lack of metroid love Smilie I forgot to mention metroid fusion in my honourable mentions! Heracy!

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