Irrespective of all that, the following games are all world class titles and a testament to what's been a very exciting time in gaming. So, here's to the next ten years and all that lies ahead. - James Temperton, Features Editor
James Temperton (Mr. T)
Super Smash Bros. Brawl (Wii)For me, gaming is an eminently sociable activity. The ageing stereotype of obese socially inept people with mullets sitting in darkened rooms is not one to which I subscribe. Gaming is something to enjoy with friends and few games achieve this success quite like Brawl. Whilst on the whole I feel utterly disenchanted with the Wii (too much waggling tat and shovelware), this is a game that has provided a rare shining light of what I'd call 'proper' gaming. Not that I'm a snob, I just don't like gimmicky games. Over the past couple of years Brawl has rarely found itself out of my Wii and was for many months the only game ever played on it. A few drinks, a few mates and a few brawls invariably makes for a good evening. Before you know it the clock reads 4am...
And I think that's why Brawl is such a hugely loved game on the Wii; it offers what so few other Wii games can. This is old fashioned button mashing, headache inducing, mile a minute multiplayer gaming. No waggling, no Miis, no motion controls, just fighting...and lots of it. The sheer amount of time I've spent playing this game (and its predecessor Melee on the GameCube) make it a pretty nailed on choice for my 'Game of the Decade'. Arguably there are better games out there that innovate more and try more exciting things, but something about this game/series keeps on drawing me back in. Whenever a gaming session starts up, Brawl is seemingly always at the centre of it. That sheer playability and timelessness is a testament to this game's excellence.
Honourable Mentions: Mario Kart: Double Dash!! (GC), Super Mario Galaxy (Wii), Metal Arms: Glitch in the System (GC), Pikmin 2 (GC)
Adam Riley (jesusraz)
Mario & Luigi: Superstar Saga (GBA)I was never much of a handheld gaming fan, choosing to bypass SEGA and Atari's efforts, as well as even choosing to use the Super Nintendo's Super Game Boy device over picking up an actual Game Boy. It was with the Game Boy Advance, though, that I hesitantly, and extremely begrudgingly, began to dip my toes into what I (oddly, in hindsight) saw as the murky waters of gaming. Oh how thankful I am for making such a move, since the Game Boy Advance served me very well indeed and started a revolution in my life that has seen me pretty much shun home console gaming for the most part. What got me hooked in the end, though? Well, there are plenty of great games on GBA, such as the three Castlevania games, Polarium Advance, Puzzle League (bundled with Dr. Mario), Rhythm Tengoku, Mother 3, the Final Fantasy IV, V and VI remakes, Final Fantasy Tactics Advance, Kingdom Hearts: Chain of Memories and even the three Legend of Starfy platformers from TOSE.
Out of the vast array on offer, however, AlphaDream's first stab at a Mario RPG won me over completely. After falling in love with Square Enix's Super Mario RPG on the SNES and finding Intelligent Systems' Paper Mario duo to be a chortle-fest, Mario & Luigi: Superstar Saga really took the accolade of 'best in series' from the two experienced development teams. Mixing traditional turn-based, action-slewed battles with unique puzzles that made use of both Mario and Luigi at the same time, as well as wacky animation, a fantastic soundtrack that not only brought back old favourites, but introduced some new classic tunes, and laugh after laugh, Superstar Saga had it all. To this day it left me yearning for a little something more from RPG experiences and may well have actually spoiled the standard Japanese RPG for me in general. Whilst the DS sequel Partners in Time was nowhere near up to the same level of quality, AlphaDream recently came back for a third bite of the cherry and for anyone that missed out on the GBA great I have just been harping on about, Mario & Luigi: Bowser's Inside Story manages to take the memorable formula and considerably improve upon it in almost every way. Superstar Saga, however, will always hold a special place in my gaming heart.
Honourable Mentions: Puzzle League (DS), Mother 3 (GBA), Pro Evolution Soccer 2010 (Wii), Sin & Punishment (N64), Mario Kart Super Circuit (GBA), It's Mr. Pants (GBA)
Jorge Baoh (jb)
Super Mario Galaxy (Wii)I'll admit it. I'm not the biggest fan of 2D Mario games, and being more of a Sonic lover it was very hard to imagine enjoying the plumber's 3D debut back on the Nintendo 64. After 20 minutes, though, I was hooked and Super Mario 64 is a much-loved childhood memory. Tag on a brilliant seaside escape with Mario Sunshine and prospects for Super Mario Galaxy looked even greater.
Nintendo certainly hasn't disappointed with Mario's rise to outer-space, and despite the grand scale and sheer mind-numbing complexity of some of the worlds he visits, the gameplay is still easy to pick up and a great joy every step of the way. In most platformers you have a balance of levels and missions you love, and some you despise but with this game every single one has been cooked to perfection. There's a flow about the game, from the very start where you are fending off a hungry piranha to a sheer epic final battle, there is something new and rewarding for everyone. Each level is broken up into a series of missions that work as delicious nibbles; it's a great pick up and play game, where you're nabbing three or four stars in a single sitting, or twenty, thirty stars for those who can't stop. Bring a few friends round and it even has social appeal, everyone trying out for few stars.
It may not be the most innovative game of the 2000s, but it's certainly one of the stronger contenders for Game of the Decade. Super Mario Galaxy is sheer perfection every step of the way, and a game you can play and love over and over again.
Honourable Mentions: Mario Kart Super Circuit (GBA), Super Smash Bros. Brawl (Wii), The Legend of Zelda: Twilight Princess (Wii), The Legend of Zelda: Wind Waker, Perfect Dark (N64)
Stuart Lawrence (Stulaw)
The Legend of Zelda: The Wind Waker (GameCube):On 14th September, 2003, I was really excited about playing one game I wanted for my birthday. Admittedly it was the first 3D Zelda game I owned, and that game, was none other than The Legend of Zelda: Wind Waker. Due to the fact that I didn't use the Internet back then, I wasn't aware of the controversy that the visuals caused. But as I fired up my GC on the living room's big-screen TV set, I was nothing short of amazed; running around Outset Island, trying to skip across the rocks, picking up piglets and throwing them in the water, rolling into a woman holding a vase above her head, knocking the vase over...I thought "this is amazing!" Little did I know how much better the game was going to get.
Going through the great open seas, the lava effects in Dragon Roost Cavern, a giant worm-like Gohma, playing hide and seek with the killer bees - I thought it was simply a brilliant experience all the way through. I even had fun just messing around with the game in general, outside of the main story, as well as working through the multitude of side quests. Physically controlling seagulls with pears and seeing how long you can dodge the giant birds that give golden feathers is fun (or just ramming them into rocks, whatever floats your boat). I still go back to the game, just to play the final boss battle for no reason whatsoever, or just to explore the over world, searching every nook and cranny for treasure chests. Sure the game has some faults (although, the Triforce hunt wasn't that bad), but this game paves the way for the direction Nintendo should take for future Zelda games. Something massive, charming, and amazing both visually, and gameplay wise. I can only hope the big N can make me go "WOW!!" again in such a way (besides Maybe Super Mario Galaxy).
Honourable Mentions: Super Mario Galaxy (Wii), Grand Theft Auto: Chinatown Wars (DS), Metroid Prime 2: Echoes (GameCube), Super Smash Bros. Melee (GC), Pokemon Gold/Silver/Crystal (GBC)
Ross Marrs (Marzy)
Pikmin 2 (GameCube)When I look back over the past decade, there have been very few 'special' Nintendo games, for me. Super Mario Galaxy and The Legend of Zelda: The Wind Waker stood out and are two of my most cherished games of all-time, but that's about it. Whilst Mario and Zelda are some of Nintendo's most prominent franchises, there are also its comparatively less popular ones. One of them is Pikmin, another charming game that came from Shigeru Miyamoto's bizarre, but brilliant mind.
The original Pikmin was excellent in its own way and it became one of my favourite GameCube titles, yet it also paved the way for a much improved sequel. Pikmin 2 got rid of my main gripe with the first game, the time-based structure, and replaced it with a new story arc that fitted perfectly. Throw in two more types of Pikmin, that created more strategy, as well as Olimar's partner, Louie, introducing co-operative elements to the game, and the end result was gameplay that proved to be even more enjoyable than the first.
Ultimately, it was those cute Pikmin again that made it special on the whole. Building your army of Pikmin and exploring the variety in landscapes and caves felt so satisfying, especially if you survived through the entire ordeal. There was also the exquisite soundtrack to accompany the game and seeing all those licensed products featured throughout made it feel like Nintendo had put so much effort in, mixing in so many minor details.
Whilst Pikmin 2 didn't feel as magical as The Legend of Zelda: The Wind Waker and Super Mario Galaxy, it still had lots of charm and sweetness to make it another 'special' game, making the definitive Game of the Decade in my eyes.
Honourable Mentions: Super Mario Galaxy (Wii), The Legend of Zelda: The Wind Waker (GC), Okami (Wii), F-Zero GX (GC), Rhythm Tengoku Gold (DS)
Mike Mason (Mason)
Resident Evil 4 (Wii)There are very few games I play through multiple times these days. It's a miracle if I get all the way through anything I don't have to review unless it's exceptionally good now, actually, due to the time issues of life. One game has escaped this fate, though, and has been completed a number of times well into the double figures: Resident Evil 4.
For the reboot of their premier horror franchise, Capcom pulled out all the stops. They messed with the formula that had served them well for the previous titles in the series, infuriating some in the process but filling the rest with joy. While the other Resident Evil titles truly lived up to their survival horror sub-genre with sparse bullets to combat deadly zombies, lucky number four threw you into gameplay not unlike a Hollywood action movie. Out went the fixed cameras and in came an over-the-shoulder view that improved control ten-fold. Fast-paced, full of cheesy one liners and multiple locations, it's a true thrill ride of a game that hasn't been matched in my eyes; not even, no doubt to Capcom's chagrin, by its own supposedly bigger, better sequel.
Replacement of zombies with parasite-infested humans did wonders for the fun factor, though at the expense of the fear, sadly; instead, the action became more frantic and tense more than anything else. Despite that, though, Leon S. Kennedy's adventure edges out some very worthy competition as my favourite game on a Nintendo platform in the last ten years - especially when played on Wii with perfect use of the pointer.
Honourable Mentions: Super Mario Galaxy (Wii), WWF No Mercy (N64), Rhythm Paradise (DS), No More Heroes (Wii)
Calum Peak (Echoes221)
Metroid Prime TrilogyMaking my first foray into gaming relatively late into the past decade, with the GameCube in 2004, many games have passed me by in a blurry 'I-played-it-at-a-mate's-house' fashion, which means they are relatively irrelevant to me on the whole. From that time onwards, however, the game that sticks most prominently in my mind and brings back good memories has to be the first game series I ever put into the little silver (or purple, depending when you bought a GC) box o' tricks: Metroid Prime.
Many people 'umm' and 'ahh' about which of the three Metroid Prime releases is the best overall, but when you get all three bundled into a trilogy who can really have any complaints? The level design in every game is of the highest order; from the breath-catching gasp when you stumble upon Phendrana's icy expanse in Metroid Prime, to flying through the air in the Chozo-made Skyworld Elysia in Metroid Prime 3: Corruption, it all feels supremely complete. Within those worlds, clever puzzles were implemented that involved the player using all of Samus's advanced equipment, such as the newly implemented visor system. Retro Studios has made a stunning masterpiece, thrice over, and with the Wii controls the worlds feel more alive than ever. What made the game so entrancing was the transformation of the bosses from the 2D side-scrolling Metroid games of old, and making them every bit as gruelling, tough and lethal on the nerves in a 3D environment. Whilst marvelling at the sheer size of the creature in front of you, the player is expected to dodge, roll and exploit the weak spots in more-often-than-not constricted areas (such as Chykka), or overcome some form of puzzle, all the while being accompanied by a musical score that wondrously sets the scene for the perfect sense of urgency or calm exploration.
People may complain that it deviates too far from the Metroid 'universe', or boycott it for being too similar to Halo. But the truth is that they are brilliant games in their own right, bordering on perfection that few games succeed in achieving. When you have had your fun with other games, Samus Aran is sat there waiting for you, plasma cannon in hand, tempting you to uncover something new; strive to find the last upgrade for the final ending; walk into a room full of Grenchlers with very little life...How can you possibly resist the urge?
Honourable Mentions: Jump Ultimate Stars (DS), No More Heroes (Wii), Super Smash Bros Melee (GC), Muramasa: The Demon Blade (Wii), Lord Of The Rings: Return of The King (GBA)
Shane Jury (Phoenixus)
WWF No Mercy (N64)It's a very strong indicator of a game's true quality when it was released at the start of a decade, and yet by the beginning of the next ten years there has not been one game in the same genre to match up to it. WWF No Mercy, made when Vince McMahon's company was still associated by name with Pandas and other Endangered Species, built upon AKI's solid physics engine to deliver what is quite possibly the best Wrestling game ever created.
Arriving at the pinnacle of the WWE's popularity, No Mercy offered an incredibly versatile number of moves and actions to perform in and out of the ring. Want to put your opponent through the announcer's table? Whack his head into a Turnbuckle Pole? Groin punch? Irish Whip, Leapfrog, a thump to knock them outside of the ring, and a running jump over the ropes to inflict further injury? No issues doing any of this, as the N64's controller made these actions all incredibly easy to do.
No Mercy boasts an extensive Story mode, that replicates the more popular plotlines of the day, and offers branching conclusions depending on whether you win or lose matches. You can challenge for Championship Belts in this mode, and also in regular matches; something that has strangely not been allowed for since. The types of Exhibition matches are also fairly varied also, with Special Guest Referee, Ladder, Royal Rumble, King of the Ring tournaments, and whatever rules you may want to create for your games.
The roster of characters may be outdated by today's standards, but many classic characters such as Stone Cold Steve Austin and The Rock are here in all their playable glory, and the immensely detailed Create-A-Wrestler mode lets you fill in the gaps.
It is a shame that a previous rumour regarding this game and THQ releasing an updated WiiWare/VC version ended up going nowhere, as more people need to experience this classic slice of fighting history. That, and the chance to ram someone's head repeatedly into a ringbell; only Conker's Bad Fur Day beats it for potential hilarity.
Honourable Mentions: Okami (Wii), The World Ends With You (DS), Viewtiful Joe (GC), Little King's Story (Wii), Resident Evil 4: Wii Edition (Wii), Super Mario Galaxy (Wii)
Joshua Callum Jeffery (Toon Superlink)
The Legend of Zelda: Majora's Mask (N64)There are very few games that break the mould and give you something nobody ever expected, especially with what is now seen as quite a formulaic series. Ten years ago Eiji Aonuma was issued a challenge by Shigeru Miyamoto to create an original Zelda sequel to Ocarina of Time in the space of a year, and Majora's Mask was the final outcome.
Boy did it break the mould. Nobody expected that after Ocarina of Time players would be thrown head first into a deep, sinister world filled to the brim with life and emotion. A Skull Kid possessed by an evil mask from an ancient tribe has been going around making life for the people of Termina a living hell. Why? So they can die in complete despair, crushed by a terrifying moon, when their three day time limit runs out.
Some people want to just live beyond the imminent doomsday, some people want to save their loved ones from various problems, and some people just want someone else to talk to. Yes, Majora's Mask is an adventure game, but those who rush through the puzzle-rich dungeons will be sorely missing out on the full experience (the side-quests). Never before, nor after, has a game sucked me in on an emotional level like Majora's Mask did. I cannot think of another occasion in which I felt genuinely for all the Non-Playable Characters of the world. I wanted to solve their problems! I wanted to see them pull through and live happily past these three days. For once in the series, Link successfully fulfils his role of being the connection between the player and the world perfectly; and those who can get past the sometimes acquired-taste of the three day system will be rewarded with what is a beautiful and almost artistic experience.
Let me ask fellow Majora's Mask fans to go and view the credits sequence one more time, and so many things you loved about it will come rushing back in a wave of pure gaming inspiration. There's no wonder that many fans see this as the series' greatest outing.
Honourable Mentions: Super Mario Galaxy (Wii), Okami (Wii), Super Smash Bros. Brawl (Wii), Pokemon Platinum (DS), Golden Sun: The Lost Age (GBA)