The brains behind the highly creative DS puzzle/action game Scribblenauts have spoken on plans to step up to the home console world.
In an interview with Destructoid, 5TH Cell's Jeremiah Slaczka explains why the team decided to work on the DS, and what their plans are for the future.
We're pretty much in awe of what happened at E3. For some amazing reason people have just latched on to our title and just want to share it with everyone else, it's really incredible I've never seen anything like it. We've been doing DS games for awhile because the tech makes sense, our team knows the DS well, and from a business side it's done well for us, but 5TH Cell will be moving into our first console titles next year and beyond, still making original games you can't get from anyone else.