More Tales of Graces Wii Details & New Screens

By Adam Riley 27.07.2009 9

More Tales of Graces Wii Details & New Screens on Nintendo gaming news, videos and discussion

Update - Some new screenshots from Japanese website Dengeki have now been added to the media folder below, showing off some of the characters in the game, as well as the battle settings, as well as some artwork for the highly anticipated RPG.

Original Story - Some new details from Bandai Namco's upcoming Wii title 'Tales of Graces' have been revealed. Thanks to Rpgmonkey of NeoGAF, the following translated details about the next main entry into the popular RPG series have provided. One of the characters is called Cheria Barnes, who has Throwing Knife Artes and Holy Magic moves in her repertoire. As for the male character shown off, his name is Hubert Ozwell, and he has blue hair (a very important point, obviously...). In his arsenal are the following moves: Double-Blade Artes and Twin Gun Spells.

There are also to be Hissatsuwaza / Special Moves thrown in, which are thought to be similar to Burst Artes, except far more impressive in style. Instead of using 'TP' as usual, a 'Chain Capacity' (CC) system will be employed, something that was introduced in the Tales of Destiny remake. It is a technique reminiscent of the Overlimit in Vesperia whereby players can link attacks together, except there are limitations in the form of a stamina bar that runs down when a specific number of moves are pulled off in a row. For instance, minor moves such as moving backwards a step or jumping whilst in the air will only use 1CC, whilst more powerful moves will drain far more CC, with the gauge only starting to refill by keeping your character stationary for a short time. It is hoped that this will prove to be one of the most user-friendly systems found in any Tales game.

Are Tales fans getting excited about this new Wii game yet, or is more convincing still required?

Box art for Tales of Graces
Developer

Namco Tales

Publisher

Namco Bandai

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  5/10 (1 Votes)

European release date None   North America release date None   Japan release date Out now   Australian release date None   

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Comments

Of course I'm excited! After playing Vesperia I really crave more Tales games, and only 4 are out in Europe!

However I'm not allowed to get excited because Team Destiny games are never ever ever ever localised.

Except Eternia.

Twitter | C3 Writer/Moderator | Backloggery

How couldn't I be excited, if the main reason I might buy wether a 360 or PS3 would be Tales of Vesperia and Eternal Sonata?

After seeing the gameplay I really want, play it, plus it is a Tales game

I still want to see what the humour and puzzles are like.
It was those that made ToS brillent, not the battles.
(which were fine, just not the big attraction to me).

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

famitsu got some new pics here

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look really good cant wait for this

Darkflame said:
I still want to see what the humour and puzzles are like.
It was those that made ToS brillent, not the battles.
(which were fine, just not the big attraction to me).

The puzzles in Tales games I never really liked... they're always a little frustrating.

As for battles, ToS' were a bit easy and shallow compared to Vesperia's. Vesperia's battle system is great.

Twitter | C3 Writer/Moderator | Backloggery

Hmmmm. I like the idea behind this new skill-usage system. It could very well alleviate what is one of the biggest flaws in past Tales battle systems: due to TP limitations, you would go for battle after battle holding back on using your most useful skills because you wanted to conserve TP. This could successfully get rid of that problem.

Wasn't CC also used in Legendia? The one that noone liked? D:

Twitter | C3 Writer/Moderator | Backloggery

No, Legendia had TP just like all the others - and random battles, which made the problem way, way worse.

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