Earlier this week cover art for Nintendo's US/UK official magazines revealed the style for Red Steel 2, and since then new details have surfaced.
Production began last summer, and it looks as if Ubisoft are taking the franchise to a newer, more sword-driven direction with "intensely physical first person sword fighting" and gunplay being a secondary focus.
You'll be able to lock-on to enemies with Z, holding down C to swing and block, performing various attacks and combos with both your guns and sword. To get around enemies from behind this time round there's a neat "quick turn" focus with the tap of the A button to try and avoid being slashed up the back. These enemies will generally wear bullet proof armour to encourage more close combat, targeting and for those who make it through there'll also be boss/harder foes to overcome.
With the shift in control also comes a more RPG-esque vibe with multiple paths, side eques and basic character levelling/upgrades - and whilst it doesn't have a huge open world, it's said to be not so linear either. You'll be revisiting areas after grabbing a new power/ability or two.
Finally, and for most, most importantly, there won't be multiplayer. The team really want to push the core mechanic, so that's the aim this time round, however there's still a chance it may be added at a later date (through DLC perhaps): "That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I'd buy it. But we need to be careful bringing out something that people think should be in the main game."
Thanks to QJ.net.
What do you think of these changes to Red Steel?