Nintendo have released the list for Japanese Virtual Console Releases in April, and tucked away in there is one of Link's more unique adventures, Majora's Mask.
Previously it had been speculated that there would be trouble emulating Nintendo 64 games that relied on the Expansion Pak in their original forms to VC, as none have appeared yet, but this will quell any worries.
Although Majora's Mask has seen a re-release before, as a quarter of The Legend of Zelda: Collector's Edition, it was badly Emulated on the transfer from Cartridge to Disc, and there were notable problems, such as frequent Frame and Sound Drops, and the occasional crash, but since Ocarina of Time had a few of the same problems on Disc and that was Emulated perfectly on VC, there should be no problem for Majora.
It is notable that this game is the first to appear out of all the high-profile Nintendo releases that needed Expanded Hardware. Other Notable titles include Super Mario Kart (which included a special DSP chip), Star Fox (which included the famous SFX chip), and Yoshi's Island (which put the advanced SFX2 chip to effective use). Could we finally be seeing these games soon, and could MM''s sudden appearance be because of the recent Memory solution?
The list of scheduled Japanese VC releases;
* Takeshi no Chousenjo (Taito, Famicom, 500 WiiPoints)
* Castlevania III Dracula's Curse (Konami, Famicom, 500)
* Der Langrisser (Hudson, Super Famicom, 800)
* Hoshi no Kirby 3 (Nintendo, Super Famicom, 800)
* Zelda: Majora's Mask (Nintendo, N64, 1,200)
* Phantasy Star (Sega, Master System, 600)
* Ninja Gaiden (Tecmo, PC Engine, 600)
* Genpei Toma Den (Bandai Namco, Arcade, 800)
* Space Invaders (Taito, Arcade, 500)
Chances are that other territories will see the release of Majora's Mask quite soon, as a VC Zelda release hasn't yet been exclusive to Japan for more than a month.