they need to stop giving link vehicles. boats, trains, what\'s next, MOTORCYCLE!!! Seriously, just make the whole game steampunk awesome if you give him a train, then make it so you can choose to play with the D-Pad.
EDIT: It seems people didn\'t quite get what I mean. What I meant with the \"spot giving him vehicles\" thing is that they are taking away from the awesome exploration part. The boat was ok, but the train is on SET TRACKS (look at the top screen in the trailer) it\'s taking so much away from what makes a zelda game A ZELDA GAME. It\'s starting to turn into train tycoon, GTA, NFS, Mario Kart, things that zelda isn\'t supposed to be.
And the D-pad suggestion, well, I have alot of problems with phantom hourglass mistaking quick turns for sword slashes. D-pad implementation would be easy, D-pad=walk D-pad+R=run.
Wolvesgod said:
edracon said:
they need to stop giving link vehicles. boats, trains, what\'s next, MOTORCYCLE!!! Seriously, just make the whole game steampunk awesome if you give him a train, then make it so you can choose to play with the D-Pad.
Darkflame said:
I vote a strong NO for D-Pad use.
Its not simply a mater of adding the option, it means you have to make all the landscape designed around that limited sort of motion. (ie, much much slower, and little diagonal or analogy motion expected).Most importantly, the touchscreen worked so wonderfully for weapons...making old weapons behave in fresh ways allowing lots of new puzzles. (again, love the rope).
What I meant is for walking, I like weapons on the touchscreen, in PH I ended up using Action Replay to make the D-pad=running and it worked fine. I pretty much just want walking to be separated from the weapons.
( Edited 26.03.2009 20:32 by edracon )