erv said:
^ I mean, it\'s just one of the best games to date, you know... if you don\'t know, I\'ll let linkyshinks here educate you. You\'ll learn!
For those already familiar with Pikmin:
Ok, so the controls work very well even if not entirely seamless at first. The camera sensitivity takes a little getting use to, but you do get used to it. It\'s speedy, and I think it needs to be later in the game. Despite that minor hurdle, the game is a joy to control from the start, everything feels great. I have found myself approaching situations in a new way at times, and that for me is the mark of it\'s quality when I have played so much Pikmin in the past.
The B button acts as the gather Pikmin whistle, this basically means you will enjoy using it often, finding pleasure in a little chit chat with your Pikmin from time to time. It feels very natural on the B button. The IR from the Wii Remote directs whistle sound anywhere on screen so it\'s easy to round up strays, and direct your Pikmin when throwing them. You can be a lot more accurate now and this really helps the gameplay move along more freely I found.
Olimar is controlled via the control stick on the Nunchuk, while the Z button on the Nunchuk is the camera button when held down.The control stick forces the direction of the camera movement rotating around Olimar in the direction you desire. Up, down left and right on the Dpad effect the zoom and camera elevation.
The primary A button is used to punch and to pick Pikmin from the ground and throw them. Repeated presses lift them out of the ground quicker, as you would expect. The C(ancel) button is used to dismiss Pikmin whenever needed.
The graphics look very impressive at times, some things have definitely been cleaned up. When you move out to the furthest zoom setting, this looks like a top quality new Wii game, however when zoomed in, some textures, not all, do show their true colours. I do think that the other effects make up for this though. Some elemental effects look much improved, and there are some nice transparency effects that seem smoother. These are used well for improving camera issues that naturally occur.
Wide screen is great for the game, it\'s makes for a much improved feel for the game design on Wii. I think the originals 4:3 sometimes lost you that reference of scale which is very much needed. To aid the ambiance of the games theme. I would say playing this in 480p is absolutely essential, it looks awesome, with colours livened up and greater clarity. Sound design is excellent, drum beats sound particularly good on Pro Logic 2. The presentation has also been improved over the Gamecube version, as you would expect. The instruction booklet has some cool little pics and is nicely laid out. It\'s also yellow...
For those playing this for the first time they are going to be blown away how awesome this game is, because this is undoubtedly the best version. I cannot wait for the second already, that one will certainly be better with two player battles and improved graphics and gameplay design.
This game was released so that new players could be brought to the series, to form a fanbase for the third, both this and the second game will certainly do that. By the time Pikmin 3 hits there will be a legion of fans in want of the third. I don\'t think this game deserves to be docked points for improving on a great formula, a game which sees improved controls providing a better all round experience.. Roll on Pikmin 2 and the inevitable 3rd. A match made in heaven I hope on the evidence of this.
The enchanting Pikmin, just got more enchanting.
****
8.8 [new players] 8.4 [fans]
( Edited 15.03.2009 12:39 by Linkyshinks )