Poll: Would you be interested in a 2D Sonic?

By Jorge Ba-oh 10.02.2009 65

Poll: Would you be interested in a 2D Sonic? on Nintendo gaming news, videos and discussion

If there were to be a 2D-styled Sonic, would you be interested in it, or should Sega stick to 3D design?

The poor ol' Hedgehog hasn't been as successful as Nintendo's cheerful plumber - his transition into club 3D platformer has been a mixed affair. There've been six major 3D titles so far including Sonic Adventure, Heroes and the company's fumbling attempt at a series revamp back in 2006. Although they had positive qualities, a large number of fans had hoped for a console title similar to the Mega Drive days: well-thought out level design, a balance of speed, precision and not to mention some mighty challenging boss moments.

In more recent times the quality's been upped with the multiplatform Sonic Unleashed, and the well-received Sonic and the Secret Rings. Sega's Tetsu Katano has said that a 2D or 2.5D styled Sonic is under discussion. This could be a 16-bit design, a mixture of 3D over a classic left to right structure, or something else entirely.

Would you be interested? Do you feel this is what the franchise (and Tails) needs to get back on its feet? Should Sega follow by Dimps' example on the GBA/DS? What else would Sega need to change/introduce to fix up the series?

Be sure to have your say in the comments section below!

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yay, new sonic suckkksssssss

Oldskool sonic were awesome

Aki-T spilt the water.

its not so much that the sonic in 3d is terrible its more so that they began with the very good sonic adventures and havent really evolved beyond them and any game that sticks to a design 10 years old will be unlikely to hold up. in addition sonic unleashed and sonic wii are fun although both have flaws so a good sonic game in 3d is not out of the question

Sonic Rush on the DS shows a good direction to go, but personally I wouldn't mind this sort of style;

http://orioto.deviantart.com/art/Green-Hill-Zone-92284772

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Bring back 2D! Oh, and start calling Eggman Robotnik again!

Please?

There's this notion that 2d Sonic = return to form. But Sonic's problems stretch further than perspective. It's the style change that nobody asked for, it's the endless stream of utterly wanktastic sidekicks and the complete lack of cohesion within the gameworld.

They can do 3d or 2d but those problems remain.

Old sonic FTW.
I loved playing it!
I could just feel the speed that way. With the 3D one i just feel like I'm running after something.

(came from twitter)


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Darkflame said:
Sonic Rush on the DS shows a good direction to go, but personally I wouldn\'t mind this sort of style;

http://orioto.deviantart.com/art/Green-Hill-Zone-92284772

Defo, would love that!

Thought about that before, the other one is good too - large 2D designed environments, animal badnicks, 2 acts + boss, 10 stages, 3/4x characters and we\'re sorted!

What I\'d like to see:
- No mechs/bots, bring back neat looking animal inspired creatures.
- Less new characters, or at least stick to 3 or 4 playable and the rest for story purposes only.
- Instrumental and some possible vocal tracks, but mainly instrumental. Bring back the re-arranged themes for 2nd act.
- Character specific routes and possibly bosses too.
- Different order of levels for each character.
- Possibly remove the manual boost button (or at least make it harder to obtain), slow down Sonic a bit - it\'s not all about run run run.

I should make this into a blogg

( Edited 10.02.2009 17:09 by jb )

Cubed3 Admin/Founder & Designer

I refuse to call it \"oldschool Sonic\" as that seems like a really elitest purist fan thing to say. Mega Man 9 automatically better than Mega Man 7 or 8? More like nostalgia fogging if you ask me. (I voted \"Could be good!\")

Sonic Advance and Sonic Rush are constantly being forgotten and shunned. If Sonic Advance was released with 16-Bit graphics, it would be heralded as one of the best games ever made, yadda yadda yadda.

What games have these devs made lately? Notsogoodgames... So if they made a 16-Bit Sonic game, people just climb up it\'s arse and love it despite it because it looks like classic Sonic? (like every fan hacker who makes a layout hack of Sonic 2 and gets praised for making Sonic 4 etc)

Rant over I guess...

I\'d like to see it happen, mainly because it\'d be as good as the rest of the recent 2D games from a series I love, but also so I can see how many so called \"fans\" trip over their own socks for something like this, despite Dimps giving it to us for the last 10 years.

EDIT:

- No mechs/bots, bring back neat looking animal inspired creatures.
- Less new characters, or at least stick to 3 or 4 playable and the rest for story purposes only.
- Bring back the re-arranged themes for 2nd act.
- Character specific routes and possibly bosses too.

Sonic Advance 3 has all that plus THREE acts per world (7 worlds), all with a different musical arrangement.

( Edited 10.02.2009 17:40 by SuperLink )

Twitter | C3 Writer/Moderator | Backloggery

I didn\'t forget to mention Advance (read the news piece)

It\'s definitely not the same imo - Advance was close - but the thing about the original 16 bit Sonics was that balance - not too fast, not too slow, good level design with slower sections needing precision and so on.

Sonic Rush is great, but too many pits to fall into, a little bit too fast - tricking system\'s a neat idea, but I don\'t think the level design is as good and as well thought out.

It\'s not just about the visual sprites and stuff, but the level structure and design plays a vital role especially in a platformer like Sonic.

You need that balance.

( Edited 10.02.2009 17:16 by jb )

Cubed3 Admin/Founder & Designer

jb said:
It's not just about the visual sprites and stuff, but the level structure and design plays a vital role especially in a platformer like Sonic.


It's not like Sonic Team will magically become good devs again if they make a 16-Bit Sonic.

Twitter | C3 Writer/Moderator | Backloggery

SuperLink said:
jb said:
It\'s not just about the visual sprites and stuff, but the level structure and design plays a vital role especially in a platformer like Sonic.


It\'s not like Sonic Team will magically become good devs again if they make a 16-Bit Sonic.

Well here\'s hoping

It\'s not necessaries about the 16-bit nature, but what many people consider great about that foursome of games was the balance, design and so on - the control was tight, levels went on at a good pace - although you could fall into pits, there weren\'t many. Bosses weren\'t this overused chase Robotnick/Eggman over and over - etc.

Advance and Rush are both a great bunch of attempts, and have positive things to take foreward, but lack the pace and design imo.

Unleashed had some decent design (though Dimps\'s attempts with the Wii/PS2 version was a lot better) in the daytime levels. The side on sections IMO feel better to control, there\'s less to consider so you can focus on making those jumps and slides.

No-one\'s saying just because it\'s in 2D it\'ll be super duper fantastic (hence the \"What else would Sega need to change/introduce to fix up the series?\" in the question), but from Unleashed it\'s shows a strong sign of bringing back in some quality.

( Edited 10.02.2009 17:22 by jb )

Cubed3 Admin/Founder & Designer

jb said:
No-one's saying just because it's in 2D it'll be super duper fantastic (hence the "What else would Sega need to change/introduce to fix up the series?" in the question), but from Unleashed it's shows a strong sign of bringing back in some quality

What I'm annoyed by is people who have had no interest in Sonic since 1999, and think that Sonic 4 would automatically be awesome.

It just doesn't work that way. These people call themselves Sonic fans when they're just hopping on the retro loving bandwagon.

Twitter | C3 Writer/Moderator | Backloggery

SuperLink said:
jb said:
No-one\'s saying just because it\'s in 2D it\'ll be super duper fantastic (hence the \"What else would Sega need to change/introduce to fix up the series?\" in the question), but from Unleashed it\'s shows a strong sign of bringing back in some quality

What I\'m annoyed by is people who have had no interest in Sonic since 1999, and think that Sonic 4 would automatically be awesome.

It just doesn\'t work that way. These people call themselves Sonic fans when they\'re just hopping on the retro loving bandwagon.

I\'m definitely not saying it would automatically be awesome, no way, but given recent performance by Dimps in Rush, Adventure and Sonic Team in Unleashed, it looks like the right way forward.

I\'ve had and played all the Sonics, even those weird obscure ones like Crackers. You must admit 2006 was pretty crap, and Heroes was a good idea but poorly implemented. Adventure/Adventure 2 were great, but had too many frustrating gameplay flaws that overshadow the good ideas (poor camera, sloppy controls etc)

As I say though, the recent attempts (Unleashed, Secret Rings) have shown that by simplifying, it\'s starting to become less flawed in design and fun again to play.

There\'s no yes or no, just because I\'m not too fond of Heroes doesn\'t mean I dislike all the 3D Sonics, there\'s a lot of good qualities in the post 1999 titles (again, as I said in the news piece), but IMO Sonic needs to be less complicated.

( Edited 10.02.2009 17:28 by jb )

Cubed3 Admin/Founder & Designer
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Undecided. If it\'s got gorgeous graphics that really takes advantage a the console it\'s running on, then yes.

I mean one like this :

http://www.nintendo-master.com/fichiers/2009/2/9/1234177667.jpg

(same author as posted by darkflame above)

I\'m not sure i\'d go for an old-school new sonic though (like the megadrive ones i mean).

( Edited 10.02.2009 17:29 by Kafei2006 )

Cubed3 Limited Staff :: Review and Feature Writer

2d or 2.5d all the way 3d sonic games are pants

Personally, Id like to see Secret-Rings style character development in a 2D sonic game.

I think it would really work.
As you upgrade Sonics speed, jump height and other ability's, new areas become accessible in old levels.
Finding secrets in stages lets you access cool new ability's purhapes (skimming accross the top of the water....or holding your breath forever)

I *DONT* want an oldschool sonic, I want a new 2D sonic with brand new gameplay twists.
With the hardware we have in machines today utterly spectular 2D games should be possible. The physics-abilitys alone should give us new gameplay opertunitys.
Lets have sonic littarly rip-up the landscape as he runs and crashs into things. Lets have rare powerups that do insanely cool things. (like one that repeals all bad guys away from you like a magnetic, smashing them into walls and eachother...or how about one that makes the grass under sonics feat catch fire when he runs? )

The possibilitys are endless really.

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

TaoFire said:
yay, new sonic suckkksssssss

Oldskool sonic were awesome


Some of the new Sonic games were really good except for the Sonic 2006 on 360. The old Sonics were awsome but so were the likes of Sonic Adventure 1 and 2. Sonic unleashed and Sonic riders.



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jb said:
I\'m definitely not saying it would automatically be awesome, no way, but given recent performance by Dimps in Rush, Adventure and Sonic Team in Unleashed, it looks like the right way forward.

Not saying you were, but a huuuge amount of \"fans\" (including troll reviewers from sites like IGN) would, and it\'d be given 9s and 10s right off the bat, despite Sonic Unleashed being given 6s even though the majority of the game was excellent, and Sonic Rush 2 given 7s and 8s because it\'s samey (lol irony)

I\'ve had and played all the Sonics, even those weird obscure ones like Crackers. You must admit 2006 was pretty crap, and Heroes was a good idea but poorly implemented.

2006 was awful. You know what\'s funny though? Heroes was pretty well received by critics, but all the fans hated it! Like the complete opposite to Unleashed.

Adventure/Adventure 2 were great, but had too many frustrating gameplay flaws that overshadow the good ideas.

Yeah, in my latest Sonic blog I actually tried to argue that the Adventure games WERE classic Sonic. People love them because of nostalgia, and they expanded on the Sonic universe presented in the 2D games, rather than irrelevant weirdness (like in Unleashed).


The possibilitys are endless really.

I SEE WHAT YOU DID THERE!

( Edited 10.02.2009 17:37 by SuperLink )

Twitter | C3 Writer/Moderator | Backloggery

I want a new 2D sonic with brand new gameplay twists.
With the hardware we have in machines today utterly spectular 2D games should be possible. The physics-abilitys alone should give us new gameplay opertunitys.
Lets have sonic littarly rip-up the landscape as he runs and crashs into things. Lets have rare powerups that do insanely cool things. (like one that repeals all bad guys away from you like a magnetic, smashing them into walls and eachother...or how about one that makes the grass under sonics feat catch fire when he runs? )

Defo - great ideas there too - that's one thing that's been lacking, decent power-ups. Would be good for replayability too, would love to be able to get better times and time trial using the new shortcuts, and unlock some neat things too.

Cubed3 Admin/Founder & Designer

I wouldn\'t mind a classic sonic \'Mega Man 9\' style.

I\'d happily accept a Sonic 4, even if it was just more levels using Sonic 3\'s engine. In fact, I think that\'s the best thing they can do. They can update the graphics if they want but they should definately use Sonic 3\'s controls and gameplay. They are perfect. No over the top speed like Rush but still fast enough. The jumping is perfect and not clumsy.

Just have Sonic, Kunckles and Tails. (with Sonic and Tails playable together)

They can add extra stuff if they like i.e new shields, bonus stages etc.

As long as it plays more like classic Sonic rather than Rush Sonic, I\'d be happy.

Whoever did the music for the first 3 games should try to get the music to sound as great as them. Be both familiar and new.

I think they\'re doing good with recent 3D games so they should continue with them also.

( Edited 10.02.2009 17:54 by wAyNe - sTaRT )

The advance series was good especialy the first one since it was slowed down sonic back to basics the only thing that kind of sucked in tha game was the music although I think it was mainly the GBA hardware at fault there.

Rush\'s music was great and so was the game play although I still prefer the sower sonic style.

I dunno why they put that sailing mechanic was put into Rush 2 though, almost seemed as if some of that sonic team disease of putting uneeded shite in is rubbing off on dimps, or maybe sonic team told them to put it in Smilie

( Edited 10.02.2009 17:55 by Mario_0 )


^^Click for a wallpaper version^^

not into either 2-D or 3-D sonic....


Mario, Mega Man and Rayman FTW!!!

Should go back to his roots. If he refuses, take him out back and shoot him.

A good amount of Sonic 3's music was done by Jun Senoue, the man who composed pretty much the entirety of all the 3D games, minus 2006, SR and Unleashed.

Rumours that Michael Jackson composed a few of S3's tracks too Smilie

But yeah, even using Sonic 3's engine won't make it autogood. This is Sonic Team we're talking about here.

Twitter | C3 Writer/Moderator | Backloggery

I think they should definitely continue to make games like Sonic Rush which stay true to the original, particularly on portable systems, but I\'ve got to say - having only recently \'properly\' got into Unleashed, I think we\'re one addition away from a truly next generation Sonic game.

I thought some of the ideas that Unleashed introduced were great. Collecting medals (which opened up extra stages) was an excellent incentive to replay through existing levels, and the split between 2D sections and third person perspective areas was very well done. The day time stages (ie the reason you bought the game) were, in my opinion, extremely well designed and arguably as good as the levels in the originals! On top of this, the boss fights were very enjoyable (and not exactly pushovers), stupid additional characters were kept to a minimum and the cut-scenes were actually quite entertaining with the humour handled particularly well! Smilie

Sonic Team actually got a lot right in Unleashed, it\'s just a shame they lumped half of a completely different game in there too - which I suspect they did because it wouldn\'t have sold as an IP! So I guess what I\'m trying to say is it would be a shame to completely abandon their new formula to go back to strictly 2D Sonic games now, it\'d be like abandoning an oil rig even when you know you\'re about to strike oil. Smilie

The werehog sections, I reckon, really hazed people\'s overall judgement of Sonic Unleashed and I think if you were to play through just the day-time stages, you\'d be seriously impressed. I reckon not much would be needed to be done to make the sequel a hit with everyone. My suggestions…

Get rid of all humans and return to the original Sonic world - I\'ve forgotten what that\'s actually called. Stop introducing soul-less characters like chip and shadow and focus on the original cast - if anyone should be brought in, it should be the more convincing characters from the original cartoons and comics. No more gimmicks - no werehogs, no princesses, no telepathic hedgehogs changing the game formula. No more talking characters - silent Sonic was cool, every babbling rendition since has been anything but. Improve the music - Unleashed was ok, but lacked the charm of the original. Work on environments - this is something Unleashed was better at too, but still didn\'t achieve the lush next generation Green Hill dream that is perfectly epitomized in the picture Dark Flame posted. Wow. Smilie

That was a particularly long post. So I\'m going to reward you all in true dartmonkey fashion...

Image for

Edit - How weird is that? We actually picked out the same pair of breasts. Clicky. Sure, they\'re the nicest pair on the first page of google images, but it\'s still pretty amazing given the ammount of boobs on the internet. Smilie

... What?

( Edited 10.02.2009 20:06 by TheStratMan )

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

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