Once in a while great games do indeed go unnoticed by the masses, but this ultimately comes down to the failings of the developer, not the audience. These games he mentions are prime examples for me of where Capcom have failed miserably in respect to a few things.
Zack and Wiki, a fantastic game with high production values, despite that I said even before the game was released that this game is going to struggle. Zack and Wiki has fundamental unforgivable idiotic flaws.
The name. The idiot who conceived the title,\" Zack and Wiki: Quest for Babaros Treasure\" should be shot, with a musket. Secondly, there is also the terrible character design. Having a main protagonist that is going to be appeal to the masses is absolutely essential with any game. Both Zack and Wiki fail to do this. Both of the main characters are terribly ill conceived for the western market, and even Japan I can well imagine. Zack chews on chocolate bars for no apparent reason, and also has other lame childish animations which are simply not endearing. While Wiki on the other hand makes these very annoying baby noises every minute or so, and this when your trying to work out complex puzzles!.
Okami, they have failed this mighty god consistently. After the bad sales of the PS2 version you would think Capcom would have learned from their mistakes, sadly that was not the case. Capcom did everything wrong. After finally giving into fans of the PS2 game calls for a Wii version, and giving the game to Ready at Dawn, to supposedly sensitively port over the game to Wii. Ready at Dawn and Capcom actually did the complete opposite. They actually offended those fans of the PS2 game, who like me were actually ready to buy the game again for the want of Wii controls that would enhance the Okami experience.
According to the majority of fans of the original, they failed to do this. Fans still much prefer the original on PS2 for a number of reasons. Firstly, there is the saturation of colours. The colours on PS2 are far more akin to the brush paint art which the game is based upon. The vibrancy of the colours in the Wii version are far removed from the muted colours found in brush painting art from Japan and China. You simply do not find that level of neon like vibrancy in the real brush art!.
The removal of the Clover credits really stank for fans, it was amazing to see a Japanese company like Capcom, who you would think would be high on respect, actually remove all acknowledgment of the TEAM that made the beautiful original. Was this Capcom or was this Ready at Dawns decision?, either way it makes no difference in my eyes. Giving the game to a American developer was a bad idea imo, a Japanese developer would have done a far better job at realising a Wii version.
The controls, *ughh*, were simply annoying at times. All this crap from some Wii owners saying, ahh you must have shaky hands is BS. The game controls should have been composed so that there was room for error. They should have been so loose that anyone could pick up the game and play, instead there are moments of sheer frustration that diminish the quality of the experience you had on PS2. A one time GOTY.
In hindsight, if they waited it out longer for improvements to LiveMove and Motion + it may of given the developers what they needed to actually improve the game over the PS2 game.
The bigget failing of Okami on Wii is the lack of in your face advertising, on TV and other such media sources. When I heard Christian Svennson say they were not going to advertise the game in such a way I was truly gobsmacked,. I was like, wait a minute, your making another investment in the game in order to make the same crappy mistake again: ? It begs belief!.
Everyone knows how awesome Okami is, imo it should be a game that sells big time to parents who see the art aspect as positive. As well as how the game encourages and promotes the idea of nature being sacred and vital to all. That simple message could have come out to the masses in TV advertising, and if it did so, the game on Wii would have been fucking huge.
It was a case of bad advertising strategy with Viewtiful Joe also, it was practically non existent!. In my eyes all they had to do was to put a series of adverts in US cinemas that tied to the film element in the game. Something comedic that people would laugh at and think of as cool.
Don\'t believe this crap, Capcom are treating the Wii like sh*t ultimately, with bad strategy from people like himself. To see what they are capable of on Wii, with the required investment, you only have to look at games made primarily for the Japanese market, in games like Monster Hunter Tri and Tatsunoko Vs Capcom. But only games intended for the Japanese market primarily get this level of investment.
All their western divisions are making 360 -PS3- PC games, no Wii games, Wii development is not afforded the same resources. Capcom USA should have a development team based in the west focused on creating Wii gamers for the western markets, as they have now started doing with 360 and PS3.
( Edited 28.01.2009 16:33 by Linkyshinks )