With Nintendo's E3 conference done and dusted, legendary game designer Shigeru Miyamoto revealed that Zelda for Wii is indeed on the way.
Discussing with IGN this week, the creator of the Legend of Zelda series virtually confirmed that the Zelda team has assembled and are deep at work crafting a new entry in the series for the Wii with a dedicated bunch of members "hard at work and working away". The group, who previously worked with Phantom Hourglass for DS, have been working closely with the Wii team, with some "switching of people in and out" to bring different ideas and talent to the table.
One of the major hype factors for seeing the swordsman on the Wii was the need for change, and how Nintendo would revolutionise the art of adventure games. Ocarina of Time established a formula for third-person exploring, battle and inventory system that still remains a staple in the industry today. With Twilight Princess marking the last game to use similar concepts a fair few players had expressed that it had been almost too close to the original idea.
For the forthcoming Zelda outing series producer Eiji Aonuma had suggested a revamp: new ideas taking into account the Wii's control scheme and accessibility. That said, Miyamoto feels that it may not veer too far from what we're used to, but "Zelda is a franchise that does need some big new unique ideas and so the team right now is very focused on trying to find those ideas."
With 1:1 motion mapping being introduced on the system, do you feel it'll have major role in Link's latest adventure?