New gameplay details;
- gameplay involves twisting, turning and jumping along floating constructs suspended in mid-air
- some stages focus on slower speeds with more platforming
- some stages focus more on speed
- grassy setting comes from Wind Hill
- Desert Ruins 1 features cakes, cookies, donuts and candy
- Desert Ruins 2 doesn't feature the food items mentioned above
- Desert Ruins 2 is a 'tunnel racing' concept
- wide range of branching paths and exploration options
- Sonic's controls have been adjusted to fit the new design
"Exhilarating and dynamic speed can sometimes conflict with [intuitive] controls, so we're constantly trying to improve the balance between the two. (Improving control was) of the utmost importance."
- the two key ideas are being able to control Sonic's speed and a 'Parkour system'
- this allows players to automatically accommodate basic obstacles when Sonic runs
- Sonic now walks until the GamePad's triggers pop-up, which engage his running speed
- holding down the second trigger will pull Sonic into a ball
- Sonic is at full speed in ball form
Normally you run at a comfortable platforming speed, when you hold one trigger button you start to run at a more Sonic-like speed and can even run up walls and over obstacles with a parkour style. When you hold the other trigger, you go into a super fast spindash mode. It might be momentum based like the classics.
IGN's preview is notably positive.
Screenshots
( Edited 29.05.2013 00:59 by SuperLink )