Debut Gameplay Footage for Sonic Lost World on Wii U, 3DS

Viewing as a guest Viewing as Guest Last visit: 18.10.2024
Search this topic Search Topic

Welcome to the Cubed3 forums! Join us today - it takes just 20 seconds to start posting! Sign Up for Free Account Login

This actually looks bloody fantastic, it looks like they might be finally trying to get the 3D gameplay to be more like Classic gameplay. Using wall running and other parkour elements to add even more different paths to the game.. it's made an impression on me.

Plus I love the style, looks like a MegaDrive classic in HD. I pray this turns out as good as it looks.

Twitter | C3 Writer/Moderator | Backloggery

Reminds me alot of Sonic X-tream, maybe that what is ment by lost worlds Smilie Im glad to see SEGA finally taking the right step in making the franchise more like it should be and not overly serious and dramatic anime bullpoop like it has been for the last few years. Lets see Capcom do the same with resident evil again, the best ones in my book were the gamecube exclusives and that vagely includes RE4.

Also heres hoping for a better 3ds sonic than Sonic Generations, the 3DS game of that was garbage.

( Edited 28.05.2013 20:58 by welshwuff )

Concept wise, I think it looks good. But the art style an animation I'm really not a fan of, looks a bit disjointed and I can see what they're trying to do with the textures etc, but just lacks something imo. Will be interesting to see where they take this, but I'm still very unsure about this un tbh.

Cubed3 Admin/Founder & Designer

I really like the look of that! Seems that around the time of Sonic Generations they realized that people don't want to see Sonic games with boring metropolis grey and bland human-locations (which I hated about the adventure Dreamcast titles) - this seems more more on the money in terms of artist vision. Really like the way the world seems to cast off into the distance like a proper landscape and not just some backdrop. Seems to be influenced by Mario Galaxy, which is no bad thing! Lets hope all the levels are designed just as well, look lovely and that there's no sign of mundane grey-ish city environments anywhere - unless they heavily use the comic series on how to actually make that look interesting. Smilie 

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

Hmm, I lost a lot of faith in Sonic these past few years... this looks good, but I can't help but see bits where I bet the controls or camera angles will be annoying. >_< I've yet to try Generations and Colours - the last game I tried was Secret Rings, and it annoyed me soooo much. Barely touched Unleashed.

Hopefully Sega manage a quality title with this one - I've heard good things about Generations and I do want to get it. Maybe Sonic is on his way back to quality gaming? Too early to get excited methinks.

Our member of the week

welshwuff said:
Reminds me alot of Sonic X-tream

That's what I immediately thought too, haha.

I was actually about to post that:


 


( Edited 28.05.2013 23:08 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

New gameplay details;

- gameplay involves twisting, turning and jumping along floating constructs suspended in mid-air
- some stages focus on slower speeds with more platforming
- some stages focus more on speed
- grassy setting comes from Wind Hill
- Desert Ruins 1 features cakes, cookies, donuts and candy
- Desert Ruins 2 doesn't feature the food items mentioned above
- Desert Ruins 2 is a 'tunnel racing' concept 
- wide range of branching paths and exploration options
- Sonic's controls have been adjusted to fit the new design

"Exhilarating and dynamic speed can sometimes conflict with [intuitive] controls, so we're constantly trying to improve the balance between the two. (Improving control was) of the utmost importance." 

- the two key ideas are being able to control Sonic's speed and a 'Parkour system' 
- this allows players to automatically accommodate basic obstacles when Sonic runs
- Sonic now walks until the GamePad's triggers pop-up, which engage his running speed
- holding down the second trigger will pull Sonic into a ball
- Sonic is at full speed in ball form

Normally you run at a comfortable platforming speed, when you hold one trigger button you start to run at a more Sonic-like speed and can even run up walls and over obstacles with a parkour style. When you hold the other trigger, you go into a super fast spindash mode. It might be momentum based like the classics.

IGN's preview is notably positive.

Screenshots


( Edited 29.05.2013 00:59 by SuperLink )

Twitter | C3 Writer/Moderator | Backloggery
Image for

Reply to this topic

To post in the forums please login or sign up to join the Cubed3 community! Sign Up for Free Account Login

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Azuardo

There are 1 members online at the moment.