@originaljohn
Yeah I'm gunna have to quote myself from the other Dead Space thread.
J Tangle said:
IMO On-Rails is and will always be a casual pick up and play for an hour or less type game. They never hold my attention for too long, but don't misunderstand that's not a bad thing. It's almost the same feeling I get from ON-Rail shooters in Arcades. almost
I'm not trying to use my quote as fact, just didn't feel like typing that again.
Not to mention what Dark Flame Said:
Darkflame said:
No, its the best machine for aiming at stuff *period*
@Modplan Man
Modplan Man said:
Completely forgetting House of the Dead: Overkill and several of Sega's "tester" titles are we?We're talking about big name publishers. They have no brains. Although what you said sounded like exactly the kind of thing they'd say.
Exactly... The fact that all these big names are dropping On-Rail titles one after the other makes the genre feel stale. It can't be compared to whats happening with the FPS genre since On-Rail titles are generally linear with few branching paths and lack of player control. This gives players few options on how to go about playing said Title. Making the difference between On-Rail titles slim to none, but In Dead Space's case the ideas from the original will change gameplay slightly. Not enough to warrant me to purchase, but it is enough for me to question why didn't they create a game in the same manner as the original?
Also about your comment to this statement "Wow Umbrella Chronicles sold a load, it sold because it's a resi game not because it's on-rails." I find to be a bit backwards. If UC was just some no name ON-Rails zombie shooter I don't think it would have done well at all. Seeing as the "House of the Dead" Series is well known and trusted in the genre. But since UC takes place in the RE universe and there already established fans of the series it was less of a risk.
@meeto_0
meeto_0 said:
People seem to forget a true onrails experience like on the dreamcast use to involve a gun that that was calibrated for accurate aiming and NO cursor. So it took a lot more skill then what we have now.
Don't forget Duck Hunt and Skeet Shoot on NES even though they weren't On-Rails the accuracy of those games were for their time. In the end I still have fun playing On-Rail shooters in the arcade. Although if given the choice between controlling my character and not controlling my character, I will never choose the latter.